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Monday 17th: Milker works. Birthing Station works, but both the parent and the child do 'decidenextmove' automatically on birth. So I moved those functions around a bit and it works. Nappomatic and Pacifier work. Nice! Now a problem: Humans don't seem to come off conveyor belts anymore. Because I recently told transports to move cargo to the centre if there is no outpoint connection. Instead of going crazy and finding a fix in code spaghetti, I'm going to add a machine called like a 'drop point' to eject Humans. Ran into quite a few weird and annoying problems as I added this building, but it's done. Cut off the quest to start the Magic buildings for now. Tuesday 18th: Ok so today the goal is just to play for a few hours until satisfied and then make that build. Humans weren't changing the Babies. Fixed that. Pretty much re-did it from scratch using the updated framework used for feeding. Currently Humans come and change the Baby by effectively absorbing its waste. However, if I simply told the Humans not to do that but instead then the babies would still never poo because they would be old enough to use the toilet before ever pooing on the floor (assuming they can find a free one quickly). This kind of works so I may end up deleting the changing script entirely. I'm at a point as a developer where I think I'm finally overcoming the big hump of learning to code. Now, instead of focusing on logistical problems, the focus and challenge becomes the gameplay. This is great, but can also be very exhausting for a game like this. I can only play through so many times in a short period before my brain switches off. Essentially what this game needs more of is feedback. We need clear sights and sounds for everything that's happening. For now I think the build is ready. Going to see another wedding venue this afternoon and then see if I can playtest some more and aim to upload the build tomorrow. Got rid of changing nappies. It was causing bugs and it's not really necessary. I can add it later but it don't think it will be missed. Wednesday 19th: Uploaded a build. Left the game on for a while. Hit a bug. It's not game breaking but it's annoying. So, running in Unity until hopefully it happens again and I can catch the error code. Hopefully I'll find it again before anyone else does. Can't replicate the bug. Best thing to do is just to leave the game running while I do something else. Found another bug, don't think it's related, must be very rare. A human got stuck going for a piece of clothing that was on a conveyor belt. Cut that code entirely, they can use Wardrobes. I thought it might happen for Food as well, but I think the problem was more down to the fact that I had forgotten to write the code for when they reach the clothes. Ideally I want to check if they are a cargo before attempting to target them, like with Humans I can check their Activity, but I don't have that framework for Items. Should be fine to leave as is for now in the interest of getting this build out. Switching back to Another Rogue tomorrow, the other game I'm working on which is a little less ambitious. Will be back to Human Factory soon and as always checking my Steam notifications every moment for bug reports.
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