- The Bard’s Tale Trilogy contains remastered versions of all three classic games: The Bard's Tale: Tales of the Unknown, The Bard’s Tale II: The Destiny Knight, and The Bard’s Tale III: Thief of Fate!
- Rescue a city trapped by a wizard, reforge the legendary Destiny Wand, and travel across time and space to confront a Mad God!
- Enjoy a uniform playing experience across all three titles without the need for emulation or compatibility concerns. An in-game manual and bestiary give you all the information you need to conquer the challenges ahead!
- For the first time, play as male or female across all three games! Also includes other quality of life changes such as automapping for all three games, spell access, and updated equipment/inventory management.
- Go old school with Legacy Mode, a suite of features which allows veteran players to experience the games similarly to how they first played them "back in the day".
Hi all,
We just wanted to let you all know that we're in the final stretch for the Bard's Tale 2 release. The game is going through QA testing now, and we're fixing various bugs as they come up. We are happy to announce that the game will be arriving tomorrow, Tuesday, October 23rd.
There are a few cool things coming in the release that we thought we'd share with you, as a taste of what is to come (soon!) in The Destiny Knight (please keep in mind these are compressed GIFs).
The Wilderness
Seamless Map Transitions
New City Art
And, of course, the monsters!
Spell Effects
- Traps visuals and Trap Zap
- Apport Arcane
- Visible Portals
In addition, we have several other cool updates and fixes for you to enjoy. As a taste...
- Confirmations on deleting saves :)
- Detect secret doors on the automap when you walk through them
- Added the Dork Ring sound
- An icon is displayed in by the player name when a character can level up or learn new spells.
- Monsters won't cast an already active buff spell again if it doesn't stack
- Identify now filters only unidentified items and doesn't reset to top of list once an item is identified.
- Rogues now auto-disarm traps if they have 100% skill
- The automap keeps track of which traps and encounters are active.
- And lots more!
Not long to go now! We will be pushing the update at 2pm PST on Tuesday the 23rd.
Cheers
Linds
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