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Today's update brings the long-awaited fixes to Stairs, QoL features and UI improvements. Read on!
AI:
- Workers and guests will no longer fall and get stuck under Stairs.
- Goods will now be correctly carried upstairs and downstairs; if dropped for any reason, they will be instantly picked up.
If your workers are required to make a very sharp turn after getting off the stairs, and your game speed is set to Fast, occasionally they will look like they're stuck. However, that is not the case: they will start moving on their own after a few seconds. Rest assured that this behaviour is only temporary and more fixes are coming soon!
- Slightly increased the walking speed of workers who are carrying goods, and all NPCs that are sick or drunk.
- Workers and guests will no longer get stuck in Outhouses.
- Lack of things to do will no longer cause workers to become so confused that they get stuck near a Counter.
UI:
- Garden Patch and Trellis received a new action icon, which can be used to toggle auto-planting On and Off.
- Removing a Gambling Table will no longer leave the Dice floating on the spot.
- Statistics of sold dishes will no longer persist between Sandbox games.
- Sambrink now has correct ingredient icons displayed.
- Resources needed as fuel (wood, candles, water etc) will be displayed properly in object window.
- Some GUI windows were re-designed to be more clear for the player.
- A Campaign quest about unlocking a new social group will now correctly display its text.
We would also like to use this opportunity to address a common misconception: the importance of FPS. At the moment, the game's engine is very sensitive to low FPS values. Playing on configurations that are too weak for the game can cause issues with pathing and AI behaviour. This is especially visible on Mac configurations, and when using Fast mode during gameplay. While we work on improvements to stability, please make sure that your software configuration allows the game to run smoothly at least on Low graphical settings.
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