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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Alpha v2.1.0511 Updates/Changes: - New Shipyard building (placeholder asset) that builds ships - Ships are used for Trade routes with cities, sending out random trade caravans, and looting (pirate) tasks - Shipyard required to use Trade Caravan action (moved to Trade manager) - Form Trade routes during city interactions, or conquer them and receive tribute - FRIENDLY and DESPERATE cities will forgive invasions and not auto-fight - Villagers returning from Caravans have lowered stats (hungry) - Purge or Spies event disabled if your city is struggling with Nourishment/Happiness - Cities can export Relics (give Happiness or do other stuff) - Can have chance to find Relics in drifting resources - Cousin Rating (Inbred population) stat - affects new Villager speed, max stats and accident occurrences - Age of Prosperity, Holidays show up on City Status Icons panel (with their benefits as the tooltip) Bugs Fixed: - Filter Station LOD levels fix - Storage amount discrepancies from pirate thefts - Set limits making giant quantities with Food in Galley - Other cities not adding collectable resources to inventory - Other cities not saving prisoner amounts - Prisoners not rowing after loading game until prison updates - Drift resources not spawning from other city destruction - Multiple "City Days" can occur - Prisoners going over prison limit - "Buildings that set others on fires notification" not showing up - Multiple beer/food events happening in rapid succession - Buildings being built instantly if using old saves - Resource nodes showing negative % - Wavebreaker Purge event happening even if you're not eating other people - Buildings specialists not working there and can't pause/resume building - Unhappy villagers throwing away 100% of resource instead of the number stated + Removed Martin
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