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Alpha v2.1.0410 Updates/Changes: - Icon display for polluting buildings - Other floating cities only spawn once each - Trapper asset updates - Major optimization for other city spawning - New Wavebreaker Destroyer ship asset for purging event - Deep Diver chances 70% dirt, 30% crude - Shellfish at Galley now Happy: 9 Nourish: 18 Hunger: 9 - Trapper has 20% chance to add Shellfish in trap while city is moving (previously 0%) - Unfueled motors will give 15% of rated thrust to city movement - French translation updated - Population growth bar Bugs Fixed: - Crab icon has small red border - Zooming hotkey rebinds not working - Resource demands not depleted from UI or wrong resource displayed - Demands not using wanted resources - Hostiles attacking eachother - Evaporator not in "Production" tab filter - Task priority not saving - Guardhouse position error - Building disconnection sometimes not happening - Navigation breaking if path is too complex (during extreme bridge-defense bases) - City movement Speed colors displaying incorrectly - Galley trying to refill food after destruction and causing errors - Sunken brewery, Bioalgae wrong tooltip for Do Nothing choice - Towers stealing all the metal (again) - Smart delivery ignoring Construction sites if Construction task is higher priority - Explosion particle and light from ambushed boat not going away - Ambushed Wavebreaker ship choices UI not closing in certain situations - Sickness choice spam reduced if doctors were sent - Trade caravan resource more/less exploit - Doctor healing only 1 villager + Removed Martin
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