Buoyancy
Devs on a Boat Developer
Devs on a Boat Publisher
2019-08-30 Release
🎹🖱️Keyboard + Mouse
Mixed
(765 reviews)
Public Linux Depots:- Buoyancy Depot LINUX [764.21 M]
Alpha v1.1.0924Updates/Changes:
- Job Tasks priority tool
- Resource priority tool
- Localization support
- Remappable input support
- Building Tools dedicated hotkey and button
- Increased node diversity as the game progresses
- Increased Bridge movement speed boost from 150% to 200%
- Optimized villager pathfinding with larger pop cities
- LOD performance optimizations
- New audio sounds (city collision with ship, pickup resource, enter resource with affected building)
- Current and Total storehouse amounts displayed
- Rangers have Ammo, need to go to a Storehouse and get Metal or Scrap Metal to replenish
- Range indicators for Tower placements
- No pirate invasions toggle for New Game
- Destroyed pirate boats spawn Scrap or resources that were stolen
- Helper box that shows when a gathering building is "too close" for efficiency drops
- Recycler input cost from 12 to 8 and production time from 45 to 60
- Priority building tool for constructions
- Pirate invasion forces clamped to a maximum amount
- Underwater Peak resource node that gives Deep Diver dirt gather bonus
- Medicine Hut pause statuses improved
- Deep Diver gather rate slowed from 45 to 80
Bugs Fixed:
- Trade post destruction spawning resource with 0 quantity
- Harpooner no longer harvest/kill whales when they're not open
- Ensured closing/opening a building will send a new worker if needed
- Fixed not enough input resources warning showing up too early
- Added feedback for burn time in Production Overlay/Hovers
- Fixed buildings not being on fire on load
- Pirate boat pathfinding spazzing out
- Prisoners from rafts still get stuck walking
- Cowering survivors sometimes not getting picked up
- Recruiting entire population of other cities
- Manual pausing and using mass pause button shenanigans
- Buildings stuck on No Worker
- Junk Cannons not targeting Pirate boats
- Deep diver efficiency drops from crowding
- Corner connections not allowing villager pathing
- Pirate events ending too early
- Removed Martin
[ 2019-09-25 20:04:41 CET ] [ Original post ] Buoyancy is a city-building strategy game set in an ocean world.
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
MINIMAL SETUP- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
RECOMMENDED SETUP- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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