
We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta.
PD-able Adjustments
by Owlfeathers
These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed Premium ships have few clear counters, but it should be within tolerances.
Missile
- Reload Time 2.06 1.93 (6.5% faster Rof)
- Projectile Speed 352 m/s 304 m/s
- Energy use 2860e 2650e
- Mass 30t 20t
Torpedo
- Range 1100m 1250m
- Energy use 1250e 1100e
- Health 10 15
Artillery
Phase Nerf
Inspired by blaze/nulitor
There has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization.
Phase Bomb
- Damage 160 150
- Reload Time 3.75 3.56 (5% faster RoF)
- Weight 20T 22T
- Energy use 3600e 3500e
Jump Buff
by Owlfeathers
Jump changes seem to have been mostly in the right direction, but it seems a hair weak. The official proposal by Owl was requesting a sharper decrease to min distance, but because of the jump-delay currently present, min distance is only being reduced to 150 for now. This is a much larger buff than it seems at first, roughly improving the part by 50% for ships that just wanted a jump-turn.
Jump Drive
- Jump Distance and Recharge Rate: +10%
- Min Distance: 200m 150m
Other Adjustments
Other minor changes are in, including a reduction to shield capacitor Tanks while buffing them for use with Heavy Shields, and a slight reduction to Flamethrower cost.
Shield Capacitor
- Shield 8 9
- Mass 5T 5.5T
- Shield Recharge 1.2/sec 0.65/sec
- Energy Cost 16e/sec 8e/sec
Flamethrower
[ 2021-06-12 20:30:30 CET ] [ Original post ]