Ascend the crumbling ruins of a fallen kingdom by jumping, swinging, shooting, and teleporting your way through enemies and obstacles. New knowledge and abilities will aid you on your increasingly challenging skyward journey. It's like a reverse Downwell or a reverse-inverted finite Doodle Jump.
A single game is quick and simple: reach the sun with as much silver as possible. Silver represents both currency and score so purchasing useful power-ups must be balanced with the long term goal of a respectable grade. Death will start you back at the beginning with nothing.
The controls in Thy Kingdom Crumble are a little different than your usual platformer. Left clicking will have you jump towards the cursor and a right click activates any equipped abilities.
The haunting soundtrack was composed by Gisula.
A single game is quick and simple: reach the sun with as much silver as possible. Silver represents both currency and score so purchasing useful power-ups must be balanced with the long term goal of a respectable grade. Death will start you back at the beginning with nothing.
The controls in Thy Kingdom Crumble are a little different than your usual platformer. Left clicking will have you jump towards the cursor and a right click activates any equipped abilities.
The haunting soundtrack was composed by Gisula.
                        Update 1.1.0
                        
Release in a couple days!
                        
Esty8nine  offered me some great feedback that I've incorporated into this update. Thanks Esty!
Adjustments
- You now only have one chance to collect an enemy's coins (unless they are killed by a meteor or some other act of god). Packaged with some of the other changes, this should give coin collecting a higher risk/reward factor while minimizing tedium.
 - Enemies drop more coins
 - Coins eject from dead enemies faster and more erratically.
 - Thorns no longer knock you back.
 - The Slash Attack is less wonky.
 - The boss is invulnerable for longer after being hit.
 - Minor changes to the boss fight.
 -  Minor changes to some sounds.
 
Bugfixes
- Dying while in a turbo jump will no longer make you fall through the floor.
 - Fixed a bug that could hurt the player after respawning if they died while falling.
 - Fixed some sounds being cut off early.
 - The stone from the Stone Throw ability won't be pushed out of safe zones anymore.
 -  Removed some debug stuff you probably didn't notice anyway.
 
Release in a couple days!
[ 2019-09-24 03:32:24 CET ] [Original Post]
                    Minimum Setup
- OS: Tested on Ubuntu 16 only
 - Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
 - Memory: 2 GB RAM
 - Graphics: AMD Radeon HD 5570
 - Storage: 350 MB available space
 
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