Features
- 29 levels of challenging stealth gameplay for Windows, Linux, & OS X.
- Use cover, remain silent, and stay alert to avoid enemies. Use the clang of a wrench to distract, spray a fire extinguisher to obstruct view, and more to help you slip by.
- Enemies react to the environment, staying alert for noise and working together to hunt down targets.
- Recruit and protect fellow workers as they disable security networks. Enlist the help of Rent a Cops to help you take down patrols.
- Find hidden perks to help you gain the edge and increase your chances of survival.
- 3 difficulty modes to chose from: Easy, Normal, and Hard.
- Includes Turnover's main theme in FLAC format: "A Hostile Takeover" by Jeremiah Pena.
Story
In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.
After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ and locks the building down.
In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.
Turnover Updated: v1.0.874
Notable Changes
- Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
- Music and sound volume can now be set separately in the Options screen.
- All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.
v1.0.874 Changelog
- New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
- Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
- Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
- Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
- Changed/All: Clarified some HUD text.
- Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
- Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
- Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
- Fixed/All: Fixed an issue with fire generation.
- Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
- Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
- Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
- Fixed/All: Fixed a tiny handful of potential crashes.
- Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
- Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
[ 2018-01-29 14:47:22 CET ] [Original Post]
Turnover Updated: v1.0.874
Notable Changes
- Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
- Music and sound volume can now be set separately in the Options screen.
- All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.
v1.0.874 Changelog
- New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
- Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
- Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
- Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
- Changed/All: Clarified some HUD text.
- Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
- Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
- Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
- Fixed/All: Fixed an issue with fire generation.
- Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
- Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
- Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
- Fixed/All: Fixed a tiny handful of potential crashes.
- Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
- Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
[ 2018-01-29 14:47:22 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 64-bit
- Processor: 2.2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 Compatible
- Storage: 100 MB available space
Recommended Setup
- OS: Ubuntu 14.04 (Most distros should work)
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