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We'll probably stick to this weekly rhythm of updates now. Raw patch notes plus a few additional thoughts and infos. - added possibility to enter wasteland from anywhere on the world map - smoothened collisions when rolling against or touching other characters - added level optimizations that fix collider situations where player could get stuck in some corners - fixed loading optimization not getting applied to later levels like Puke Bar and New Delphi - added small animation for items getting picked up - fixed occurences of procedurally generated levels not having any character placed - fixed a potential issue on world map where encounters skipped individual range checks - fixed an issue of zero damage getting shown on player death when health was near zero - fixed a potential crash on Fleshkraken ending dialogue - fixed a door issue in Old Trees - small game feel additions for a few UI actions - updated a few UI elements to better fit different text lengths through localization - fixed a few UI components on dynamically changing language and font settings - fixed a few issues with UI notifications on getting items - fixed mouse cursor not changing during loading screen - updated some localization entries - additional small bug fixes and framework improvements Lots of technical stuff fixed this week. The long-term task of making the UI compatible with localization should be finished for now. Our automatic improvement of the level collider shapes should fix almost all of the issues where a character could get stuck. If you still encounter such an issue, please send us an F1 in-game report from the location. Thank you for all the reported feedback so far! You're helping making it a much better game. See you again next week with (hopefully) focus shifted towards making new content and updating the existing one. (Small steps though.)
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