Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5432 reviews)
Public Linux Depots:- Songs of Syx Linux [347.71 M]
V58 Conquest
Sorry for having kept you waiting. For three long moths I have added basic Civilization/Total war mechanics to songs of Syx. You can now sally forth and conquer your foes and do that which Conan the Barbarian loves so.
It is now available as a steam beta - V58 Beta. It will remain there until the bugs are sorted. I will try to keep it save-compatible during this time.
[previewyoutube=FJdNf9m6n7E;leftthumb][/previewyoutube]
I lost tracks of the path notes the first month, but here is what I've got:
- Entirely new gameplay mechanics for the overworld.
- Space usage for sprites severely reduced, making it possible for more mods.
- UI for goods remade. Now merged with trade.
- Inflation added. 10% of credits per year will be lost. Sorry.
- Treasury UI remade
- New Happiness modifiers and fixed ones.
- Improved Pastures ability to deal with bad daily work.
- Made Lavatories modable
- Added some load information to services and heatmaps for access.
- Added dynamic yield for mines based on assigned workers.
- Added some kind of growth inside mountains, made mountain generation a bit better
- Races now have terrain/biome preference in addition to climate. MODDERS: added a TERRAIN clause for
- animals. Added POPULATION clause to races.
- Fixed a lot of streaming issues, like discord. Just uncheck "debug" in the launcher, if it complains when you exit the game.
- Workshop rooms furniture improved.
- 2 new races.
- 3 new music tracks
- Price for leather fixed through a moddable thing in resource init files.
- Fixed CTD regarding monuments and smaller rooms.
- Added forums and a wiki to the webpage (well, community did really).
- Middle mouse button now grabs map.
- Knowledge cap now limitless
- Mines now produce according to employees and deposits, you can now build over bad deposits.
- Administration room, works as library to make admin points, used to upgrade regions.
- Rations and rationmaker
- Autosave & quicksave new UI
- Changed apartments to only need work every 4th use.
There's also a new wiki on the webpage songsofsyx.com
Thank you to everyone involved and for all you patient players!
[ 2021-06-24 13:15:53 CET ] [ Original post ] Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.
Vision
- Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
- Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
- Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
- Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
- Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
- Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
- Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
- Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.
MINIMAL SETUP- OS: Java 8 compliant
- Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 256MB with opengl 3.3 support
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Java 8 compliant
- Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 512MB with opengl 3.3 support
- Storage: 300 MB available space
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