Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5432 reviews)
Public Linux Depots:- Songs of Syx Linux [347.71 M]
unstable V55 out!Hohoho!
Here's a small Chrismas present from your devoted dev. This update changes a lot of things and adds stuff you could only dream about!
- Sithilion Ore
- Happiness based on resource storage (modable)
- Stockpile crates size increased,
- Stockpiles have adjustable radius,
- Smaller radius for workers giving a hand,
- Bread resource,
- Bakery,
- Grain made inedible,
- Proper hunting room with radius,
- Proper fisheries,
- Ability to regenerate city map,
- Added tilling period for farms,
- Manual food usage in kitchen,
- Manual usage of specific raw materials in workshops"
- Streamlined production in general and added rates to most industries,
- All industries internal storage reduced"
- Tiny saves < 1MB. No need to zip anymore!,
- Minables much bigger, lower yield, visible by right click,
- Room placement undo better,
- Ability to change roof of room when reconstructing,
- Ability to reconstruct room constructions,
- Lifestock resource,
- Animals have different secondary resource (pelt/eggs),
- Pastures reworked,
- Added new types of pastures
- Eggs now edible,
- Animals spawned according to climate. Also applies to pastures
- Minimap and room colors + categories reworked,
- Farms disabled in certain climates,
- Ability for wide-screeners to pick both with and height displays,
- Service rooms have heatmaps on hover,
- Multiple mods,
- 3 more soundtracks!,
- keyboard rework. Ability to assign more keys,
- All production rooms and their rates reflected on the world map"
- Trade rewamped. UI polished,
- Hotkeys: quicksave + zoom
- Baths made modable
- Clarified service access happiness
- added distance stat to services.
- Immigrants will now walk to the throne and kiss it.
- Happiness and immigration completely reworked
- New, rare race added (Cantors)
- Maintenance and upkeep reworked
- More resource expenditure UI
- Snow and temperature.
- Exposure to temperature with risk of death.
- Walls count to building pref.
- Squareness stat added for room construction. Affects happiness
- Isolation added to rooms based on walls surrounding it.
- Maintenance on unisolated rooms increased.
- Hearth room for cold winters
- Skinnydipping now when dirty/hot
- Room cost and upkeep is increased by big rooms.
- Efficiency/coziness reworked. Based on actual stations.
- Trees now emit harmony. awe, harmony reworked.
- Noise. Noisy rooms disturb subjects.
- Paper and papermaker.
- Library x4 with paper
- Fixed game zooming",
In short, the game should be much harder. With more workers required for basically everything. The great dev himself could only manage a 100 pop city. There should also be a strong insensitive to build smaller and more thought out with the noise pollution. Maintenance is also boosted severely. Good luck!
[ 2020-12-20 12:04:42 CET ] [ Original post ] Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.
Vision
- Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
- Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
- Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
- Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
- Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
- Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
- Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
- Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.
MINIMAL SETUP- OS: Java 8 compliant
- Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 256MB with opengl 3.3 support
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Java 8 compliant
- Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 512MB with opengl 3.3 support
- Storage: 300 MB available space
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