A team-based, 3rd person action shooter with cartoon styled, fantasy themed backgrounds. 3 classes to choose from, each with its unique set of skills. Take over fortresses, take over kingdoms, take over everything.
Work with the team and win; work alone and perish.
Play against players or against a vicious A.I.!!
Play with:
- Archer : Shoots arrows, set traps, shoot even more arrows at your enemies!
- Warrior : Charge at enemies, block attacks and slice everyone with great sword skills!
- Mage : Help your team mates with healing, magic barriers and shoot exploding magic missile!
Domination : Capture the most objective points to damage and defeat the enemy team!
King of the Hill : Capture and hold the flag pole in the middle of the map!
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that!
This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it.
Hope you guys like it!
Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks.
Below is a link for a youtube video showing the test.
https://youtu.be/717GlwQnemo
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that!
This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it.
Hope you guys like it!
Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks.
Below is a link for a youtube video showing the test.
https://youtu.be/717GlwQnemo
Minimum Setup
- OS: Ubuntu 14.10
- Processor: Intel i5Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel HD graphics 3700Network: Broadband Internet connection
- Storage: 1 GB available space
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