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We made Steambirds as a labour of love in hopes of bringing players together and building meaningful friendships between them. In some ways, we feel like we succeeded - we made an experience with significantly less toxicity and greater cooperation than many online games achieve. But in some ways we have to admit that we have failed, as the number of players returning to the game quickly dwindled post-launch despite our efforts. We tried to rejuvenate the game with two major updates (flocks together, and more together) and a number of smaller updates, but ultimately we werent able to achieve our goals. It pains us to say this, but we cant afford to keep working on this game. It has already cost us a great deal more than it has earned, and while we have plenty of ideas for how to improve Steambirds further, we have very little confidence that those ideas will be enough to turn things around. Spry Fox is a small, independent studio with no investors or wealthy patrons, and we can only do so much. Unfortunately, Steambirds is barely limping along right now and doesnt have the critical mass of players that it needs to be a compelling MMO. Fixing the issues that are driving people away and getting lots more players to show up will cost significantly more money than we happen to possess. Because of the aforementioned issues, effective immediately we are disabling IAPs for gold. We dont want players to spend more of their hard-earned money on the hope of a long-term place to play, only to have it disappear in a few months. We will continue to keep the game online and running for at least four more months, but after that time it is likely that we will shut down the game to avoid further hosting and maintenance costs. Thank you so much to everyone that has been part of this journey with us. Were broken-hearted to be announcing the end of the road, but we take solace in the fact that we at least met some wonderful human beings along the way. We'd like to thank everyone in the community who gave us their support during these years, and especially those of you who stayed around even when things seemed dire. Without you, we wouldn't have even been able to make it this far. We hope you had a good time and made some friends along the way. Good skies! - All the Spry Foxes
Todays update introduces a new endgame boss: the Urchin.
The Urchin is quite elusive: to find it you'll need to craft a special item and then use it in a specific place. We recommend that you bring a full fleet of seasoned pilots with you, as the encounter can be quite a handful!
The boss can drop a lot of the usual goodies, but also has a chance to drop 4 different URs and some other unusual items. Good luck!
The team has been toiling away on a new major Steambirds Alliance update for the last few months. Weve taken the opportunity to take a step back and re-evaluate why we made this game, what were trying to do with it, and how well were achieving those goals. Weve written about this before - Steambirds is best when played with others. While weve tried to focus on this throughout development, our investigation revealed that a surprisingly small number of players were actually playing with others. Some of that can be attributed to lower-than-expected player numbers, but generally there were many ways that the game failed to bring players together. Sometimes, features inadvertently separated players. This goes against the entire reason we wanted to build Steambirds in the first place. The More Together Update includes a number of fundamental changes to the game. The majority of changes are designed to actively bring players together in the game and keep them together, but we haven't stopped there; weve also included a revamp of the crafting system, the new Boss Arena, and a whole host of other smaller changes.
This week were shipping our last update of 2019. While it may be last, its still packed with some awesome stuff. Were introducing a new class, the Vampire, a new combat sim mode, and a bunch of other changes!
We're shipping our first really big post-launch update to SBA! It includes a healthy combo of new content, new features, plus solutions to major pain points that the community has informed us about in Discord. I know this blog post is huge, so let me give you the TDLR: weve added: Flocks (aka guilds), a new combat sim daily activity, a new dungeon called the Military Academy, new Fox allies to help the birbs in their lonely fight against the cats, aaaaand weve substantially reduced how much SBA punishes you when you die. PLUS a bunch of other QoL changes and freebies (like free hangar and storage space) that yall have been asking for. Read on for details!
Hello fellow pilots! Now that the launch insanity has finally quieted down a little bit, we're getting back to our regular schedule of weekly updates. steamhappy Here's what this update has in store for you:
We are launching Steambirds Alliance out of beta today (August 22). After almost six years of development, it has become a full-fledged MMO with lots of polished content, unique bosses, and a kind ofheavily-cooperative gameplay that is rare in todays world. We couldnt be prouder to see it finally, officially released!
OK, so thats what Steambirds is. But this post is about why we made Steambirds. Specifically, why this game? Spry Fox has been making games for a decade. Heck, Daniel has been designing games for over 25 years. We could have chosen to make any number of games, including many that would have been significantly less effort. So why?
The moment has arrived! In the next couple hours, we will be shipping our first major update of the open beta. You already know about some but not all of it we wanted to surprise you!
Hi folks! Sorry its been quiet on the blog; weve been focused mainly on communication via Discord, but will try to be better about communicating here as well in the future. That said, if you havent already joined our Discord community, you really should. We even have a nifty vanity URL now! This upcoming beta build has a first rough pass at rebalancing elemental attributes. It is *NOT* complete, but is a large part of the way there and we figured might as well start testing it sooner rather than later. Whats missing is a rebalance of several elemental dungeons (mostly the fire and lightning ones). What we *have* rebalanced is: Frozen Owl Monastery, Super Secret Base, Temple of Bast and Venom Compound. Things that have changed for the aforementioned elements & dungeons:
Whats happening in those birdplane filled skies? Lets talk turkey.
The long foretold moment is nearly upon us, the server wipe. But fear not, those of you with keys to the Steambirds Domain, all is not lost; your gold, hangar slots, RC storage, unlocked planes, and stored crafting materials will not be wiped. Be sure to store items you want to keep in your RC storage! What will be wiped is your planes, your Pilot XP, and scrap. So you better spend that scrap!
This wipe will be happening tomorrow, THURSDAY, so prepare yourself! (originally posted here)
Following the wipe we will be having weekend (Friday - Sunday, starting 10 AM PST) closed beta tests to keep the game in tip-top shape and make sure that everything is well tested when we finally open the servers to the world at large! If you have a key, thisll be your chance to explore the skies before the rest of the flock arrives, and gain the knowledge you need to help the Steambirds Alliance defeat the hordes of evil cats lead by Meowza. Eventually, the weekend beta tests will become open to the public, but thats at least a few weeks away.
In the land of patch notes, here are last weeks changes:
Art:
Were back for the third week in a row with another update! This update is primarily focussed on more polish and bug fixes to help you with your all your Steambirding needs. We hear Parker over in the pub is looking more snazzy than ever and keen to see you again!
Last week we rolled out a nice big update, with a huge collection of big and small changes. This week were hitting you with a much smaller update, including a number of polish and bug fix updates from the feedback weve been getting. Were still working hard to get more of the bugs and polish items fixed, but we didnt want you to wait for these.
Note: we havent finished all the fixes for the controls menu, but if youre experiencing weird issues with that, we ask that you try reset controls to default and see if that cleans things up for you.
Were back! Weve rolled out a big new update and opened up the servers again. There has been a lot of changes since our last update, definitely too numerous to list them all, but lets have a look at some of the highlights...
As the end of the year fast approaches, many of the team members are taking some vacation to spend time with family and friends, so this will be the last big update of the year!
As Steambirds Alliance gets closer to being ready for a more public release, weve decided to take down the servers again for a couple months. This will help us focus on making the game as awesome as possible for when everyone returns (and also enable us to take some much needed break time during the holidays without having to worry about maintaining the beta). So from 21 Dec onwards, the servers will be in maintenance mode and the game will not be playable. This next week is your chance to get in as much play time as you can good luck!
Weve tried to pack this update full of improvements to cap off 2018 nicely! And when you return to the game sometime in Q1 of 2019, SBA will hopefully be even more stable and beautiful, and should (at minimum) have several brand new classes for you to explore and enjoy. Plus some other nice new features and polish that youll simply have to wonder about for now. ;-)
This weeks update brings more big changes! From an update to our input system, to the oft-requested ability to apply variant skins to existing planes, we have a lot to share. Lets get to it!
Last week was a huge update where we rolled out the new skill and trade systems. These big new features also came with a healthy dose of bugs and issues, so were moving up the next update to this week to deal with some of that.
This update is a huge one, with 2 new large features: a completely new skills system and a secure trading system. Lets have a look at what those are about and what other changes are abound
This weeks update delivers on the usual swathe of big and small improvements, including many tweaks and changes to bosses and some music to listen to while youre fighting them! Were also introducing a very bubbly new alpha trail, as with the other alpha trails it will be dropping for a limited time only!
Unfortunately we wont have a livestream this week, but not to fret: well be back to our regular schedule next week.
A notable change this update: weve added an alternative weapon slot to every plane! If you have a favourite secondary weapon for a plane, you can now equip it in this slot and quickly switch to it by pressing Q (rebindable). This slot is attached to your plane, not a part of your shared cargo.
But thats certainly not the only change in this update...
Were back this update with a bumper number of content tweaks and changes. Youll have to dig into the list below, but hopefully theres something for everyone! Behind the scenes, work on the new skills system is still underway. Well have more info on that coming up soon, but right now you can come hang out on the weekly stream and hear more about skill and what were working on next.
Another exciting thing weve been working on is a new 3rd tier of servers. Once this is completed, well have the production set of servers that normally everyone plays on; a set of test servers, only accessible to devs, where we test new features in secrecy (cant have the cats seeing what were up to!); and a new staging or beta set of servers. This last set of servers is where well start testing new updates before we roll them out to production. We cant guarantee itll be stable, and it will almost certainly break in some interesting ways, but this will be the way to get access to the bleeding edge of Steambirds Alliance dev. More details on this coming soon!
This update were releasing some exclusive new content for players in: Septembers Alpha Treasure Hunt. Were planning on making this a habit - having some special content that is only available for a very limited time, and then never again. If you want it, youll have to come play and get it! This month were dropping a fun new trail, the elusive "Alpha Ion Trail". Fortunately, most bosses and strong enemies will drop it, so you just need to play the game normally to get it, but it is quite rare. The item is tradeable, but it wont ever be dropped again after this event, so dont miss out!
Were also moving the regular stream time to Wednesdays at 3pm PST, starting with this week. Same thing, just different time. Come join us and hear about what were working on and coming soon.
Still cant get enough of us? Wanna hear our birdy tweets? Well, we have a nice surprise for you! Weve made a new twitter account, exclusively for Steambirds awesomeness! Come follow us and join in the fun here
Hi folks! This update has some pretty major changes in it that were excited to finally roll out, starting with:
Its been an exciting 2 weeks. Weve had a significant influx of new players (and some returning old faces). Welcome everyone, we hope you enjoy this world weve been making! With all the new players joining at almost the same time, we had a few rough patches at the start (sorry about those!), but we think weve ironed out most of the big issues now (crossing talons!)
If you missed the opportunity to get a key this round, the weekly stream is the best way to get a chance at one. Come join us and answer an easy question to get your shot!
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