Hi everyone!
Thank you!
The three of us have been so excited to see everyone playing the game! We're so grateful that you gave it a chance and that so many of you are enjoying it! We really appreciate all of the feedback, community involvement, kind words, tutorial vids, etc..
A
BIG shout out to all of you who have taken the time on the forums and
discord to help out other players. We now know that there are some areas in the game which can be clearer (and we're hard at work about it!) but seeing all you all help each other out is so genuinely amazing. We couldn't have asked for a kinder, more considerate community!
Your positive responses so far have been absolutely humbling for our small team. We've been tuning into streams, reading the comments, checking out your screenshots, and watching your videos and the overall response has been so wonderful!
The Dwarrows Wiki Needs You!
The Dwarrows wiki is well underway and a big thank you to those who have contributed so far! It could certainly use your help if you'd like to fill in some blanks, add some new structure combinations, artifact locations, or quest details.
https://dwarrows.fandom.com/wiki/Dwarrows_Wiki
And lastly, if you've enjoyed the game so far, please help us spread the word and
leave us a review on Steam! Reviews help us tremendously :)
Now on to the patch notes!
This update especially addresses bugs that have skiddered out of the release build, and we've also added some improved hints to avoid losing time in the wrong places.
We'll keep working to address the issues and improving the game, while we work on adding fun new things in the future updates (keep an eye out for those!).
The full list of changes below:
FIXES
Fixed a crash while destroying tiles
Fixed bug where Town Rating 5 quest would not properly complete
Fixed bug where Special Guest quest would not complete (speak to the mayor to complete it)
Fixed an issue where interacting with the large bird nest near Hillcrest, could send your character under the world
Fixed an issue where the default dirt tile locations in town could become holes in the ground
Fixed a crash that could sometimes happen on game load
Fixed a soft-lock situation when charming animals and Mayor Schtick notifies you about the town
Fixed a few issues causing pets to be unequipped automatically or unequiping the wrong pet (this also solves an exploit that could work-around the pet follower limit)
Fixed several achievements:
- Graveyard Janitor
- Crossing
- Spirit Buster
- The Champ
- It Was This Big
NEW
Added rebindable keys for each character. Default: F1=Dwilben; F2=Gloia; F3=Horbir;
Added a new NPC, standing next to the green barn in Breezy River, who should help with hints regarding the kegnade quest
Added force feedback options in the Game Options menu (enable/disable and intensity controls)
CHANGES AND IMPROVEMENTS
Added safety teleports under the world so that characters aren't destroyed if they happen to fall through the landscape
Vivace's trigger radius is much bigger so players don't need to be right on top of her before she calls out for help
Replaced the puppets' eyes with ... eyes
Added some hints to the Vigil Pines trial to avoid missing the final puzzle
Added some hints for one of the prankster locations
SMALL THINGS
Fixed misspelling Imporium to Emporium
Added some minor visual attractions to hint at the location of some artifacts
Improved load game performance a bit
Fixed a few dialogues that would show up saying "Player" after interacting with some transporters and dungeon doors. I'm sure I've missed some.
Added a treasure blocking volume in Vigil Pines trials to avoid treasure falling into the portal
Fixed a dialogue entry that hard-coded Gloia's name
[ 2020-03-08 07:10:13 CET ] [ Original post ]