mpn_engi Beta [2.13.a] mpn_engi
[You can access this build from the releasebeta Branch on Steam]
FEATURED
Custom Stages are coming soon! This update gives the game the ability to read custom scene files for the Playground specifically. Until v1.0 of the tools go out (this week we hope?), you can give the new feature a whirl with the
Custom Playground Demo I put on the workshop. It's not a very interesting stage, but it was made with the new tools and is meant to demonstrate how easy it is to put together.
FIXED
Barrel Cores weren't affecting the firing SFX of the weapons they're attached to. This went away back during the Magiturge update, but we finally caught it. (See Modding below for a related change.)
Squadmates will now try to get behind shield enemies as they do with G05 Robots and angry G03LMs.
MODDING
Modded ammo casings were breaking when assigned. Should be fine now.
Priority system added to the
SoundPath value on weapon addons, so certain parts have more leeway over changing a firearm's sound. In descending order, that order is BarrelCap, Core, Magazine, Extension, Bayonet, and Stock. Any other addons do not affect the weapon's firing audio.
The LeaveToPlayer Trait is now accessible for character MadCards. It forces the user to only target the player squad, and they can only be targeted for attack by the AI if they're in the last remaining squad. (Example: The S-3LF Eater uses this trait).
[ 2024-10-01 00:29:43 CET ] [ Original post ]