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Name

 MADNESS: Project Nexus 

 

Developer

 GIBBING TREE, LLC 

 

Publisher

 GIBBING TREE, LLC 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2021-09-29 

 

Steam

 € £ $ / % 

 

News

 130 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/488860 

 
Public Linux depots

 Madness: Project Nexus Depot Linux [3.23 G] 




LINUX STREAMERS (0)




Beta [2.01.j] Patch Notes

**Beta [2.01.j]**
[Access this build from the ``releasebeta`` Branch on Steam]

ADDED
-Integrity check added to file saving. Your old data will not be overwritten if the new data your game is trying to save looks to be corrupted. If you notice any career rollbacks taking place, then it's because you're one of the extremely rare players who may experience their careers being rendered unreadable, but the integrity check prevented the corrupted save from overwriting the old one. If, after this update, you *still* end up with an unreadable career, it may be something more critical, like an OS issue. Either way, we're not done attending to this bug and have alternative fixes we want to test before implementing.

FIXED
-[MAYBE?] If you or an opponent were struck just as you sync'd into an animation with them (Executes, Grapples, and Sword Locks namely), then one character could be released from the animation while the other stays in it to completion (or forever, if it's a loop), even after death. We've added a safety that should prevent this, but we'll need bug reports if it continues.
-Crackpot could teleport to some absurd locations. We're slowly closing off his access to those.
-You would retain your throwable slot weapon when ending your Arena game, before Imprinting.
-Thrown weapons will pass through allies again, and your lawnmower skill will work with larger weapons (such as the Dragon Slayer) again.
-The grapple range for enemies to find a target was terribly low.
-Chainsaw executes (and some others) won't leave bodies hanging in the air anymore.

TWEAKED
-The bridge lock in Last Leg receives a quest marker after using the terminal (if the lock has not been destroyed) to help players figure out what to do.
-The same bridge lock also responds to damage from Dissonance weapons, in case the player opted to bring in the Christoff loadout.
-And while we're here fixing the bridge lock, we've included an infinite-grenade pickup briefcase in addition to the grenade refill box, on the off chance you managed to lose your grenades.
-Some sync'd animations wouldn't move characters close together quickly enough. We're tweaking the numbers to see if we can get the feel we want without breaking anything.[i][/i]


[ 2021-10-07 05:21:39 CET ] [ Original post ]