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Name

 MADNESS: Project Nexus 

 

Developer

 GIBBING TREE, LLC 

 

Publisher

 GIBBING TREE, LLC 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2021-09-29 

 

Steam

 € £ $ / % 

 

News

 130 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/488860 

 
Public Linux depots

 Madness: Project Nexus Depot Linux [3.23 G] 




LINUX STREAMERS (0)




Beta [2.0.b] Patch Notes

[Access this build from the releasebeta Branch on Steam]

ADDED
Posters teaching how to press CTRL to swap between squadmates added to all Industrial stages.

TWEAKED
Fences won't block your gun from passing through them when aiming and firing.
More magazines for locker guns in Tough difficulty. If Melee weapons aren't penalized by difficulty, neither should firearms be.
Residential stage Inner City given a checkpoint before the boss swarm.
A little flavor added to the Pause menu.
Hint added to the electric box room in The Scenic Route (sewers).
Being ragdolled will prevent enemies from attacking you. Does not apply when you put yourself into ragdoll.
Two of the Tutorial rooms adjusted to be more understandable, and another room to be impossible to lock yourself in.

FIXED
Potential softlock in Sheriff fight if an enemy ends up in the wrong area.
Potential softlock in Beat the Streets outdoor area.
Spiked gates have a raised blocker to stop characters getting knocked behind them.
In very rare cases, certain help indicators wouldn't show.
(Maybe?): Trying to fix the door at the end of the first residential stage, Inner City. This is a difficult bug to reproduce, so we're trying something new here.
(Maybe?): Trying to fix the soft lock at the water room near the end of Chasms (Mining stage 2).
Ally could get stuck in the first Story Flashback cutscene.
Could backtrack from the end of Asylum stage and lock yourself out of the final room.
Bodies won't decay through the floor anymore, which will stop them being visible if they die on a floor above a room.
Zombie G03LMs could spawn with a helmet and be impossible to kill without explosives.
A bunch of other potential softlocks.

FUTURE PRIORITIES
Controller Support. This game is recommended Mouse + Keyboard, but local Co-op depends on having your controller work with the game. Right now the game only supports Xbox and compatible contollers and game pads, but we're working to figure out the current compatibility issues. This, along with the current soft locks, are our top priority.


[ 2021-10-01 07:14:53 CET ] [ Original post ]