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ADDED: Voices volume slider. TWEAK: SFX added to Face Picker and Fence stores. TWEAK: Squadmates will avoid running into dinner bells. This may conflict with how they pathfind, but that seemed like the better alternative. TWEAK: Better Acro XP the lower your Acrobatics core skill. TWEAK: Squadmates will abandon a target the moment they're dead. No more wasted bullets. TWEAK: A few changes to Gil to make him easier. TWEAK: Wider range of mid-tier weapons will persist in Arena. TWEAK: Story squadmates are very inclined to evade grapples. They'll nearly always do it unless stunlocked. FIXED: Sheriff stage starter ACTUALLY fixed this time. FIXED: Sometimes, out-of-bounds zones would exclude certain enemies forever (such as when entering into the area via a door). An added safeguard should prevent this type of soft lock in the future. FIXED: Phobos ghosts agro again. FIXED: Hiring/Firing a recruit that was just called in but doesn't exist on the map will now properly remove that recruit from the pool. FIXED: You can quit out of the Truck Chase stage without the game sending you back to the Story Campaign intro cutscene. FIXED: Squadmates will do a better job avoiding and staying out of Dinner Bell alarms. FIXED: Slaughter Time audience could become unaffected by volume settings. NOTE: The mute button for voices doesn't work, it'll be in the next build.
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