TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 MADNESS: Project Nexus 

 

Developer

 GIBBING TREE, LLC 

 

Publisher

 GIBBING TREE, LLC 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2021-09-29 

 

Steam

 € £ $ / % 

 

News

 130 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/488860 

 
Public Linux depots

 Madness: Project Nexus Depot Linux [3.23 G] 




LINUX STREAMERS (0)




Update [1.41.h] Patch Notes

IMPORTANT: We set each of the three pre-rendered videos (Gibbing Tree logo, MPN title card, and New Story career intro) each to different settings. Please let us know which ones DO and DO NOT work for you! Some players have been having issues, so we're trying a spread of ideas.

ADDED: The final demonstration snippets on the main menu are in! At a glance, players will have a better grasp of what each mode is.
TWEAK: Acrobatic squadmates will be more likely to dodge out of the way of enemy grapple attacks just in time.
TWEAK: Your squadmates are less prone to being combo'd by opponents.
TWEAK: G03LM tantrum grab will still result in a Distracted (back-grab) condition even if they manage to grab an enemy.
TWEAK: Sheriff Boots have the spurs toggleable on/off from Colorizer.
TWEAK: G03LM Mk1 slightly less tanky, but not by much.
TWEAK: Imaginary Friend is more aggressive, and gets a big damage buff to its fists based on your level. They'll get extremely beefy fast.
TWEAK: Squadmates will run back to you if they are too far and without orders. Combat used to prevent this.
TWEAK: Updated how units find a location to spawn into the world or teleport. Be on the lookout for this causing issues, even though it's been fine in testing (like that EVER matters)
TWEAK: Better pacing with how HQ shops respond to you with voices.
TWEAK: The old eye gouge execute got a facelift (lol?)
FIXED: Brute was blocked from entering Pit Stop through the wrecked car.
FIXED: Under the right circumstances, Coin Holders in Slaughter Time could prevent the next squad of enemies from spawning.
FIXED: Turrets wouldn't vanish after death.
FIXED: Sometimes, large enemies might screw up the way a character is targeted by A.I.. Don't ask.
FIXED: Firing your weapon could prevent you from blocking for some time afterwards.
FIXED: Sweet Tony wakes up properly.
FIXED: Allies not able to incap properly.
FIXED: NPCs should no longer go hunting for weapons when they have an order already.
FIXED: Vampires outside Club Advent no longer run down the stairs after jumping in.


[ 2021-09-27 06:43:30 CET ] [ Original post ]