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-ADDED: G03LMs have a different tantrum animation than other Brutes. -ADDED: Click to get rid of a tooltip. -ADDED: Goyle's got a proper recording crew for his show. -TWEAK: Huge melee weapons (the ones with reeeeeally heavy swings) will always either knock back or ragdoll opponents. -TWEAK: Ragdoll Executes no longer available to basic NPCs. -TWEAK: Aim reticle recoil visual (the red circle) no longer gets so outrageously big. -TWEAK: Significantly increased the frequency and max number of weapon boxes that spawn in Slaughter Time -TWEAK: We're giving upper level enemies the Deadeye skill, in order to balance against Tac Master a bit. This will let them break corpus with grazing shots. -TWEAK: Some effects on the final boss of the Story Campaign were adjusted to only be seen when they're facing certain directions. This should make it easier to tell which way they're facing, due to transparency. -FIXED: Pathing and collision issues in Murder Room ought to be resolved. -FIXED: Camera issues when traveling between scenes. -FIXED: UI Notifications would glitch out their formatting if more than one played in a row. -FIXED: Medical Cabinets inside vans were missing in Contract 3. -FIXED: Since changing the stage order in Arena, some things were firing off before they were supposed to. -FIXED: Small error in cutscene camera direction when trying to focus on certain characters. -FIXED: The trapped explosion-door at the start of Residential 2 was firing off twice. -FIXED: The broken hilts of some melee weapons could have a range FIFTY TIMES farther than any other, thanks to a typo. -FIXED: A variety of things could cause characters to either become stuck in an emote, or cause an emote to be interrupted prematurely. We've revised the system that controls when these things happen. -FIXED: More Depth of Field issues have been dealt with.
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