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Name

 MADNESS: Project Nexus 

 

Developer

 GIBBING TREE, LLC 

 

Publisher

 GIBBING TREE, LLC 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2021-09-29 

 

Steam

 € £ $ / % 

 

News

 130 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/488860 

 
Public Linux depots

 Madness: Project Nexus Depot Linux [3.23 G] 




LINUX STREAMERS (0)




Update [1.38.a] Patch Notes

ADDED: Indicators on the Pilot/Bus map for Arena stages you've beaten.
-ADDED: Your corpus now display your healing process.
-TWEAK: Outskirts snipers firing on you before Stage 2 "Power Play" will now go on forever until you've disabled the spotlights. This replaces an old, unstable system.
-TWEAK: The end cutscene of Outskirts Stage 3 "Road to Nexus City" better displays the Mag Bandit destroying the gate.
-TWEAK: Slight boost to Hireling XP gain.
-TWEAK: Skill description font sized down.
-TWEAK: Game is more clear about when you've beaten a stage in Arena via the end-wave breakdown.
-TWEAK: Most Arena stages must now be played in a set order. Colors have been added to indicate stages that are unplayable, already completed, or next on your list.
-TWEAK: Modified some dialog in Arena (mostly between the Player and Doc) to account for how we want certain plot points revealed, and to remove red herring info that doesn't help to push the plot.
-TWEAK: Cleaned up the Options menu, removed obsolete key bindings, and added a tab for Keyboard/Controller instructions.
-FIXED: Healing your Corpus used to speed up when dealing damage to enemies. After the healing system revamp/cleanup, this feature was removed. We've put it back in, and a visualization for this process up top.
-FIXED: The trail on your target reticle would sometimes load in terribly huge.
-FIXED: Enemies that vanish on death (Robots, etc.) were vanishing with their held weapons. These should now drop before they vanish.
-FIXED: Animated textures (punch plates, etc.) were messing up if that character was involved in a cutscene.
-FIXED: Open vans in Contract 3 had no collision.
-FIXED: Squadmates weren't animating in Stage Menu screens.

We should have Contract 4 done by the end of the week. The final stage still needed more testing, but we wanted to get these bugfixes out now!

NOTE: Since we changed the order that stages are played in Arena, you may find some missions not appearing where you remember them being (namely Contracts),

Go check out the helipad and make sure you've completed all missions there. Any green stage markers mean you haven't completed them yet, as far as the game is now concerned.


[ 2021-08-12 10:33:48 CET ] [ Original post ]