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Name

 MADNESS: Project Nexus 

 

Developer

 GIBBING TREE, LLC 

 

Publisher

 GIBBING TREE, LLC 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2021-09-29 

 

Steam

 € £ $ / % 

 

News

 130 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/488860 

 
Public Linux depots

 Madness: Project Nexus Depot Linux [3.23 G] 




LINUX STREAMERS (0)




Update [1.35.e] Patch Notes

Added: Incapped squadmates will have a little marker to show where they are if they're off screen.
-Added: The last few enemies in a wave will also have markers, so you can track them down. No more hide-and-seek. NOTE We need our testers to help us find where enemies are hiding in Facility when the last few units won't enter.
-Tweak: Damage bonuses for gloves were WAY too high. I mean, come on. The Punkers boosting your damage to the same as the Dragon Slayer? Gimme a break.
-Tweak: To compensate for unarmed damage being nerfed, your Force, Lethality, and Critical sub-attributes will further increase your Unarmed, Melee, and H2H Critical damage respectively.
-Tweak: Slowed the Foundry stage conveyor belts down to half their current speed.
-Tweak: Shields take damage while blocking. They absorb all damage, so it's fair they should degrade. Blocking with melee weapons is unaffected.
-Tweak: The Chameleon augmentation was deducting Tac-Damage from incoming hits incorrectly.
-Fixed: Hank was using the wrong block animation while unarmed.
-Fixed: Narrations won't cause your head to bob if it would stop you from blocking, weapon swapping, Tac-dodging, etc.
-Fixed: One of the quick attacks for dual wield wasn't swooshing correctly.
-Fixed: Oil splats in Industrial Sector were obscuring weapons dropped underneath them.


[ 2021-06-26 03:41:49 CET ] [ Original post ]