TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 MADNESS: Project Nexus 

 

Developer

 GIBBING TREE, LLC 

 

Publisher

 GIBBING TREE, LLC 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2021-09-29 

 

Steam

 € £ $ / % 

 

News

 130 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/488860 

 
Public Linux depots

 Madness: Project Nexus Depot Linux [3.23 G] 




LINUX STREAMERS (0)




Update [1.34.f] Patch Notes

Featured: New Arena stage, filled with new badguys to beat up!
-Added: Slashing Stun action added to Critical sub-attribute. This gives slashing weapons a small chance to cause Dizzy debuffs on enemy (nowhere near blunt/unarmed ability).
-Added: New Slayer Knife at the Quartermaster, and three versions with elemental variations at the Blackmarket.
-Tweak: Characters with a net positive resistance to an elemental type (Burn, Dissonance, Shock, etc.) cannot be affected by DoT's of that type. Example: Robots resist Dissonance, so Dissonance DoT's won't stick to them.
-Tweak: Explosions do reduced damage to the Player squad in general. In addition, team damage from explosions is way down for Player squad (though it's much less for the player themselves).
-Tweak: Gas Pumps in Pit Stop now heal between Waves (amount based on difficulty), but they have a little less overall health.
-Tweak: Improvements to how the squad command system interprets your clicks.
-Tweak: Quartermaster is back to stocking only weapons within your Tier range.
-Tweak: The Pain voice for characters will happen a little more often, and under different circumstances than before. We're checking to see if these voices get over-played (especially for Player squadmates)
-Tweak: Visuals for losing and especially healing Tac-Bar improved to be cleaner and more readable.
-Tweak: Adjusted AI's desire to throw grenades. Should be fairer for all sides, but requires testing.
-Tweak: Hirelings won't abandon their Hold-Position post to chase enemies they can't see.
-Tweak: Zeds can be stunlocked by H2H.
-Tweak: The Pilot's now has a crew on the Helipad.
-Fixed: Pausing the game could cause characters to screw up their calculations and break them (which could lock enemies out of reach). This particular error is now fixed FOREVER.
-Fixed: RoButlers weren't displaying all the correct textures.
-Fixed: Shield bash was benefiting from Light Swing skill.
-Fixed: Gil wasn't grabbing targets correctly after the Execution system revamp.
-Fixed: Explosive barrels were messed up.
-Fixed: Characters using an interactive object in a stage would continue using it after death.
-Fixed: Powerup Bonuses were staying applied when leaving scenes.
-Fixed: Some firearms had ludicrous magazine counts.
-Fixed: Bonus Magazines from outfits weren't applying.
-Fixed: Countering a leaping/charging enemy wasn't causing you to properly counter and throw them.
-Fixed: Rear executes versus Brute-class enemies weren't doing the "no-kill" version (this was a visual bug only - they would still stand up after).
-Fixed: Damage Ticker wasn't showing bonus damage being applied (as per Experiment's fire weakness).
-Fixed: Church/Jorge weren't spawning into their third bossfight.
-Fixed: Lag spike in the boss room of Flood Control, AGAIN.
-Fixed: Sticking to interactive objects (such as valves) after finishing using them.
-Fixed: Powerups weren't despawning when they were supposed to.(edited)

*NOTE: The new stage will need LOTS of testing! EXPECT BUGS.
NEXT UP: The return of The Facility


[ 2021-06-16 16:00:23 CET ] [ Original post ]