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🌈 $5 Tier: [Benedikt][David Martínez Martí]
If you take a quick little look to the changes list at the bottom of this post, you might notice the amount of fixes and tweaks easily outweigh the amount of new additions in this weeks update.. for good reason! My main goal this week was to squash any bug I ran into, and also rebalance a bunch of things to make the game a bit easier. With the original Space Grunts game I think I hit the right sweet spot between "difficult but possible" and my aim is to get as close to that with this game.
A few things I did in this update to accomplish that is tweak the settings on a bunch of aliens, from attach chance to hp and more. But I also tweaked a bunch of cards and gave the characters more HP from the start. I noticed that right now, altho I haven't complete the game, I do have that feeling that I could do it if I don't make too much mistakes.. it might still need a few changes left and right, but it's getting close!
A lot of time was also put in squashing a crash-bug that happened way too often between two levels, and I'm now 99.9% sure I fixed the cause of the crash!
In the latest devlog I also talk a bit about all the polish that goes into getting a game ready for release, so check that out here:
[previewyoutube=fTdZaoeMGr4;full][/previewyoutube]
Full changes list:
[ 6081 ]
[ 1481 ]
[ 2067 ]