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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey, I've made the decision to unlist Defend The Keep from Steam as I've already unlisted it from the other stores. I haven't pursued game development for a long time now, and I've moved to a completely other field of employment. The main reason for the removal of Defend The Keep is get rid of the paperwork related to it. The removal of the game won't remove it from the libraries of the people who have already bought it. Thank you all for the support and I hope you liked my first game! - Ville
Defend The Keep will be 50% off between October 28th and November 5th! Now is a great time to pick up Defend The Keep if you still haven't.
CHANGES:
CHANGES: * Changed "Audio"-text which was visible in a wrong options windows. * Contagious poison can only be triggered once per pool, by the same enemy unit. * Upgraded poison slow reduces enemy movement speed by 70%->50% (Upgrade tooltip used to say 50%, but actual slow was 70%) * Poison damage is now 2-4 instead of 4. * Slow motion can now be used for maximum of ten seconds. It takes 25 seconds to recharge from completely empty to full. Slow motion re-charge speed is affected by game speed. * Updated the clock icon used for time mode and time mode buttons in map list. * Adjusted tutorial text and arrow to work with the limited slow motion feature. NEW CONTENT: * Added a slow motion bar on the left of the ability button. Displays the amount of slow motion time left. * Text pops up to tell the current game speed, when the game speed is changed.
First patch is here. Changes and new content are based on player requests by email and on the Steam discussion page. CHANGES: * Increased the camera's maximum distance. * Increased the camera's maximum movement and zoom speeds. BUG FIXES: * Adjusted enemy path finding logic, to avoid the rare occasion (found once), where the enemy cannot resolve a path and the level becomes unfinishable. NEW CONTENT: * Made awarded building upgrade crystals visible in the world map. * Added resolution scaling from 10-100%, to graphics settings. Allows the user to maintain the current viewport size, while lowering the in game resolution. * Added a "thank you for the support" text which is displayed on the first time the game is launched. * Made the game version number visible in the main menu.
Hey all tower defense fans! My first game, Defend The Keep is finally out. Thank you all for the support and interest in my project. Please post about any and all bugs and problems you come across, so I can get them fixed! - Ville Happo
Hey all! The steam page is finally live! There's still some time to the summer release, and I don't want to set an exact date yet. To get the latest news, information about the state of development, pics and videos, follow Vanille Games in social media! Instagram Twitter
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