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Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.

Trains and Rail Networks

Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.

Not By Rail Alone

Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.

More to Come!

We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!

Mining and Processing

Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.

Manage Local Logistics

Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.

Research New Technologies

Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.

Infinite World

Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!

Supply Cities' Needs

Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.

Passengers are Important, Too!

Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.

Moddable from Day One

Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.

Workshop Support

We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Voxel Tycoon
Voxel TycoonDeveloper
Voxel TycoonPublisher
2021-04-15Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (1468 reviews)
Public Linux Depots:
  • Voxel Tycoon Linux [476.18 M]
Update 0.87.2.0 beta

GAMEPLAY
You can now rotate and scale decorations it's time to get creative!
Inputs and outputs in devices are now fixed
Made renaming cities significantly more affordable
Trains that have both electric and diesel/steam engines now able to move on non-electrified rails

IMPROVEMENTS
Builder window: Improved with categories, search, filtering, sorting, and view options
Builder window: Scroll to last placed building on open
Conveyors: Improved conveyor direction prediction logic now it should require much less manual direction changes
Conveyors: Mismatching directions will be highlighted with special indicator, clicking on it will automatically fix direction
Conveyors: Devices now can be build closer to each other without need to demolish conveyors
You can now choose what budget items should contribute to displayed total
Fleet window: Added ability to mass release vehicles from depot
Fleet window: Added ability to mass cancel send to depot
Fleet window: Vehicles are sorted by name in the way human would expect
New game window: Added search by mods
New game window: Added ability to toggle all mods
Mass replacement: Added ability to pause/resume and remove all current replacements
Mass replacement: Added ability to pause a replacement
Mass replacement: Replacement will preserve cargo if possible
Mass replacement: Reduced notification spam if vehicle can't find a depot for replacement
When placing a signal, distance to closest neighbors will be shown
Added highlight of non-electrified parts of the track when using electrification tool
Added option to configure world grid step
Added possibility to rename depots and labs
Added hint for supporter (yellow) drivers, mayors, etc.
Hitting F1 now will leave indicators on screen and hide other UI, to hide indicators too hit F1 again
Clicking on the current research name in the Lab window will reveal the research in the tech tree
Vehicle units which is not compatible with the current consist won't be hidden but instead grayed out with informative message
You can now teleport to the passengers destination by clicking on their icon in the station window
Passengers weight reduced from 1t to 150kg
Hotkeys on loading screens are now reflect user changes to bindings
Loading screens now show arbitrary messages instead of listing loaded assets
If game fails to load to main menu because of a mod, the mod will be automatically disabled, and game will be restarted
New asset load error window added providing extended info and actions based on context (like Verify files integrity or Go to Workshop page)
Added debug console ( Ctrl + `)
New red banner will be shown at the top of the screen on critical errors, clicking on it will open the console
Improved windows auto-layout to prevent them from being partially obscured by other UI as much as possible
FIXES
Fixed coupling issues with DB ICE 3 and other MUs
Fixed flipped engine with tender are displaying incorrectly
Fixed task units can't be changed after other units were removed and task became locked to unexistant unit
Fixed Plant trees tool always places only the first possible decoration for this biome
Fixed game freezes when selling huge amount of vehicles at the same time
Fixed modern vehicles can be sent or copied to tier 1 depots
Fixed vehicles can be replaced to modern ones in tier 1 depots via mass replacement
Fixed 0-sized buildings can be placed in closed regions
M1 players: please give this build a try and let us know if there're memory leak problems or crashes

MODDING
You can now choose what pack to load in Asset Editor to significantly improve load times
Added .category asset which is used by builder to categorize builings
Decorations now can be animated
Spot lights now can be rotated
Added smokes support for trucks and buses
Conveyor max length now can be set in asset
Direction of devices inputs and outputs are now strictly set in assets
Asset URIs are no longer case sensitive
Fixed rare case where StorageNetworkBuilding siblings not marked dirty on built (thanks Nebruzias!)
0Harmony.dll updated to 2.2.2
Added Font Awesome 6
Unity updated to 2021.3.9

[ 2022-09-02 15:25:19 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04
  • Processor: Dual Core 2GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512MB VRAM
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04
    • Processor: Quad Core 3GHzMemory: 8 GB RAM
    • Graphics: 2GB VRAM
    • Storage: 500 MB available space
    GAMEBILLET

    [ 6520 ]

    1.50$ (90%)
    3.00$ (80%)
    26.65$ (11%)
    3.93$ (21%)
    8.27$ (17%)
    8.85$ (11%)
    8.78$ (12%)
    49.77$ (17%)
    41.47$ (17%)
    5.03$ (16%)
    8.39$ (16%)
    17.75$ (11%)
    12.44$ (17%)
    16.97$ (15%)
    33.14$ (17%)
    4.14$ (17%)
    29.02$ (17%)
    17.59$ (12%)
    8.39$ (16%)
    39.95$ (11%)
    16.79$ (16%)
    12.59$ (16%)
    17.75$ (11%)
    12.59$ (16%)
    4.87$ (19%)
    13.02$ (13%)
    4.95$ (17%)
    53.35$ (11%)
    4.95$ (17%)
    49.77$ (17%)
    GAMERSGATE

    [ 2504 ]

    0.63$ (87%)
    4.25$ (91%)
    0.51$ (83%)
    0.75$ (92%)
    1.05$ (85%)
    1.05$ (85%)
    0.64$ (87%)
    1.31$ (81%)
    0.89$ (87%)
    0.43$ (91%)
    1.84$ (74%)
    1.84$ (74%)
    0.43$ (91%)
    1.84$ (74%)
    2.76$ (86%)
    1.58$ (77%)
    0.43$ (91%)
    0.26$ (91%)
    12.74$ (58%)
    3.57$ (70%)
    0.5$ (75%)
    5.25$ (65%)
    3.4$ (83%)
    0.68$ (91%)
    5.4$ (82%)
    1.5$ (70%)
    1.58$ (95%)
    0.85$ (83%)
    2.13$ (79%)
    4.5$ (91%)
    MacGamestore

    [ 4798 ]

    1.99$ (89%)
    1.99$ (85%)
    17.49$ (20%)
    1.19$ (94%)
    0.79$ (89%)
    1.09$ (82%)
    1.04$ (85%)
    1.89$ (81%)
    4.98$ (88%)
    1.49$ (85%)
    2.49$ (75%)
    1.99$ (90%)
    51.49$ (26%)
    2.98$ (85%)
    6.24$ (75%)
    1.99$ (80%)
    2.98$ (85%)
    5.49$ (84%)
    1.89$ (81%)
    2.99$ (80%)
    1.09$ (95%)
    73.99$ (8%)
    3.99$ (73%)
    4.98$ (88%)
    1.89$ (81%)
    0.79$ (89%)
    2.38$ (60%)
    2.99$ (85%)
    1.99$ (80%)
    9.49$ (5%)

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