TheoTown
blueflower Developer
blueflower Publisher
2019-06-05 Release
🎹🖱️Keyboard + Mouse
Very Positive
(2950 reviews)
Release 1.9.83You can find the full changelog here: https://bit.ly/2WAIirB
- Added tile based water animation
- Added building attribute "draw water ground" to signal game to draw water under the building
- Added support for custom water (see here)
- Added "draw water ground" attribute for specifying what type of water to draw beneath a building
- Added water height smoothing after placing water or land
- Added tile based water sparkle
- Added Tile.setGroundHeight, Builder.getZonePrice Lua functions
- Added draft script load/unload event functions
- Added script:exit event function
- Added support for custom water border frames using the attribute "water border frames"
- Added drafts picked by eye dropper to toolbar history
- Added Tile.isCoast function
- Added "add prices" support for road decorations
- Added support for animations on fences, helicopters and planes
- Added non-privileged plugin support for waste and body disposal buildings
- Added lights for various buildings made by DESOLAN and Kulche
- Added heightmap import functionality
- Added more light definitions by DESOLAN
- Added support to remove 2nd level ground by placing normal ground
- Added font for tagalog language
- Fixed diagonal one-way roads had to provide custom dirs array
- Fixed an interesting script execution concurrency issue which could cause some strange crashing
- Fixed coasts always drew default water under them
- Fixed draw water ground attribute lead to slightly blue colored buildings
- Fixed out of money preview in tools when using a mouse
- Fixed inherited, native drafts were hidden in regions which didn't allow plugins
- Fixed not enough money dialog did not show amount on premium versions while using German language
- Fixed stage background sometimes did not show the current city
- Fixed visual result of "draw water borders":false did not include coast
- Fixed optional parameter of City.save() was ignored
- Fixed background of removal price dialog showed performed removal
- Fixed graphical glitches in list boxes with zebra pattern item backgrounds
- Fixed draw building water ground did not work correctly for rotated cities
- Fixed dialog animation was shown when switching between influences in tile info dialog
- Fixed auto build plugin buildings were still built in cities with not allowed plugins
- Fixed pollution color could color bleed into neighboring buildings
- Fixed start screen background would change upon rebuilding the window
- Fixed water near map edge drawing
- Fixed some translation issues
- Fixed missing railing issue for roads on slopes
- Fixed some grass ground used old, rough coast graphics
- Fixed aligned building tool did not build zones
- Fixed experimental mode was required to build water on hills
- Fixed doubled income didn't show length in feature selector
- Fixed gifts and comments sidebar buttons were not hidden in hide ui mode
- Fixed hidden upgrades would still add up to total building upgrades
- Fixed click sound did not abort when leaving tile dialog via influence view
- Fixed "disable plugin" action on plugin error stage did not work on PC
- Fixed upgrade drafts could cause Lua crashes when a type was specified
- Fixed automatic disasters still occurred in uber mode
- Fixed legacy settings file was hidden by default
- Fixed remove tool was broken when asking about removal price
- Fixed buildings that did not support terrain were drawn with coast and water border at the same time beneath
- Changed some Lua function permissions
- Updated libraries
- Adjusted terrain shading
- Water related adjustments
- Changed default behavior of water drawing for backwards compatibility with older plugins which rely on drawing water below them
- Adjusted ogl2.1 missing error to make clear that there are GPUs that are not capable to run the game
- Adjusted Lua Builder library to build zones automatically
- Attempt to fix cyclic worker executor is null issue
- Attempt to fix a silent game exit by throwing an exception when trying to save city from outside of main thread
- Disabled script:event functions when neighboring city connections are applied (caused some issues since City libraries are missing at that point)
- Adjust road decoration light switching
- Attempt to fix strange lines near gradient frames
- Merge sandbox and free mode into one, as they are functionally the same
- Adjust max building size limit for all buildings to 16x16
- Adjust button behaviour to let buttons loose selection on tap when said tap moves outside of the button
- Move City.load and City.execute into TheoTown module
- Ensure that car paths are validated in regard to road flags before re-using them
- Updated translations
[ 2021-04-01 09:13:56 CET ] [ Original post ] TheoTown is a city building game in which you can build and manage your own city. Take on the role of a city builder and manage multiple cities! Create a town and build it up to an enormous metropolis.
Be the mayor of each city that can establish amazing skylines and structures, all of which simulate various statistics. Establish great and complex transportation networks. Choose how your citizens will move around! Train stations, airports, bus depots. Manage and customize your transportation vehicles! Pick your aircraft livery , establish your bus routes, build your rail network! Tackle emergency events, such as natural disasters, disease, crime, and fire. Erect world wonders like Big Ben, the Eiffel Tower, the Statue of Liberty and many more! Feel like something is missing? Add it, with user made plugins!
In contrary to the Android version of this game this is a premium version. That means that there are no Ads nor In-App-Purchases. You receive all the additional contents within one package for a fixed price.
MINIMAL SETUP- Processor: Intel PentiumMemory: 1024 MB RAMStorage: 200 MB available space
- Memory: 1024 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
RECOMMENDED SETUP- Processor: Intel Core i5Memory: 2048 MB RAMStorage: 500 MB available space
- Memory: 2048 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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