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# Features - Show ranks in match loading/match finished screens. - Replace players with bots if they do not connect to the game. # Fixes - Matchmaking fixes. - Better networking problems handling. # Balance - Reduced weapon/character levels needed for customization. - Reduced level requirements for unlocking new game modes. Weapons: - Spread Shooter: + Projectiles size increases over traveled distance + Spread reduced by 60% + Projectile speed increased 15 to 20 + Projectile range increased 20 to 25 + Projectile damage 10 to 30 - Sniper Handgun: + T6 talent Reload speed 50% to 45% - Laser: + Base Damage increased 1 to 3 + Takes longer to stun + Added overheat mechanic - Minigun: + Pushback force reduced to it's original value - Thunder Sniper: + Base damage reduced by 30% + Headshot damage multiplier increased 2x to 3x + Reload time 2s to 3s Starter Weapons: - Flame handgun: + Base damage reduced by 50% - Vortec Handgun: + Talent rework - Lightning Handgun: + Talent headshot damage increased 130% to 250% + Talent range increased 60% to 80% - Impact Handgun: + Fire projectile talent reduced fire effect reduced by 50% + Ice projectile talent reduced ice effect reduced by 50% - Sniper Handgun: + Reload speed 25% swapped with Range 25 Characters: - Grouch: + Base health increased 40 to 55 - Succubus: + Base Health decreased 100 to 50 + Overheal increased 30 to 50 + Special Ability use range decreased 20 to 10 + Starting armor removed + Base move speed increased by 45% - Freya: + Base health increased 50 to 70 + Base overheal increased 20 to 40 - Doggo: + Base health 150 to 130 + Base overheal 150 to 75 + Special ability cooldown 10s to 16s + Special ability duration 3s to 1.4s + T5 starting talent(Max Health 20) swaped with 3rd slot(Armoring 100%) + T5 Armoring 100% replaced with Reload speed 10%
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