The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out whats happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and players positioning skill.
Local co-op and PVP:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
Hey all!~
For over a month now, I have been very busy doing internal testing and fixing the game's most glaring issues! In this entry, I'll share favourite of the changes I made to the game.
Glaring issue #1: Game's too hard!
The game's original difficulty mode is balanced around my, a developer's, personal tastes.
That means for many people, it will be a tough experience, to put it lightly.
And so I set out to remedy this by introducing 'Origins' or a fancy way to describe difficulty modes.
There are three 'Origins':
Void's Chosen:
Intended for people who want an undemanding experience, with interest mainly in the story
Void's Chosen perks will ensure a smoother progress through tougher quest challenges
+50% damage, accuracy, health, and aura!
+3600 guldens upon completion of the first quest.
10 > 15 talent points
Vastly reduced item insurance cost < work in progress feature >
Start with three healing ointments.
Start with higher power items
Ordinary Drifter:
No surprises here!
Start with 100 health and aura
Unmodified stats
The mode everyone who ever played LOTLW is familiar with!
Recession Kid:
Ordinary Drifters got it too easy? Prove to them you're tough as nails to survive during a recession
Start with reduced aura, meaning it's tougher to get around
Get shoddy weapons and only a few coins at the start
Gain only 50% > 25% of the item's value when selling an item
Start with only 5 talent points
Glaring issue #2: No tougher combat challenges!
Combat is good and fun, however, the game has lacked boss fights to encourage and reward players for being proficient in it.
And so I turned a bunch of enemies encountered into boss fights!
Comes with good rewards and a fancy UI box as well!
Glaring issue #3: Too much loot!
Gameplay kept being interrupted by a need to either drop valuables or return to the talkstone chest/merchants to cash in the findings. The inventory simply isn't big enough for the amount of loot some of the areas contain.
The solution is a spell that remotely opens a talkstone chest!
It is definitely on the mana-hungry side, but still, very useful to keep the adventures going!
Glaring issue #4: Bows and staves suck!
< SUCKS LESS AT LEAST >
Glaring issue #5: Combat audio is kind of weak!
< FIXED >
Glaring issue #6: It's difficult to start multiplayer
< WORK IN PROGRESS >
Now, upon starting the game, the players are prompted to set up their controls and desired modes. Much better, though a lot remains to be done in this regard.
And more work-in-progress: Coming soon!
Manual
Optimization
< ANYONE struggle with FPS IN EASTERN TRILITH? YEAH, ME TOO >
Hotkeys for quick heal/swap/spell/etc.
< PRESS H FOR QUICK HEAL, PRESS L TO SWAP LOADOUT, that sort of thing >
Economy update
< New powerful items and services to deal with the overflow of guldens high-level players have >
Inventory Rework
< Drag 'N Drop items, sort, quick-stack, quick-deposit, quick-retrieve >
Talkstone Chest 2.0
< More and larger tabs! >
Alchemy Recipe Book
2x Zoom
Side Quests
Classes 2.0
Unique Items
More Capes
...
Thanks for reading!
Minimum Setup
- Processor: 1.2 GHz or better
- Graphics: 256 MB
- Storage: 40 MB available space
[ 6397 ]
[ 2200 ]
[ 4325 ]