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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Littlewood v1.01 +Hovering over objects in Build Mode will tell you their name +Changed spawn rates of Gobby/Traveler/Merchant to 60%/25%/15% +Gobby Merchant is now 3x more likely to show up +Items won from Casino now counts towards "Collect X Item" in Personal Goals +DOUBLED THE AMOUNT OF TOWNSFOLK DIALOGUE (Random blurps) +Tarott Monster Victory has a 25% chance to award 60 Duelist Badges instead of 30. +Returning an adopted pet will refund your spent Dewdrops (9000 each) +You now get 3 Dirt instead of 1 when mining a Dirt Deposit +You now get 3 Grassy Earth instead of 1 when mining a Grassy Earth Deposit +Lowered structure upgrade costs a bit to reduce mid game grind (Bricks and Planks) +Changed "Gain a Deluca Coin" to "Gain 3 Rare Items" when upgrading structures +Dalton's General Shop refreshes every day +Mel's Decor Shop refreshes every day +Toned down Gilded Axe and Gilded Pickaxe chance to trigger a tiny bit lol +Fixed rain sound persisting after a Special Moment plays +Fixed upside down bug with Dark Tree root attack +Fixed spell paintings giving you dirt upon destroying them +Fixed invisible cloak bug after leaving Build Mode +Fixed Mel being in the water at Deluca +Fixed Dark being in the water at the Grand Library +Fixed jumping into buildings when on bridge/pier tiles +Fixed travelers not spawning in marketplace when placed on bridge/pier tiles +Fixed Tilled Soil remaining when lowering elevation Aside from the usual bug fixing, I got a lot of feedback after the 1.0 launch about how grind-heavy the mid game can be. I did a lot of thinking about this, and without redoing entire game systems, I decided to make these tweaks which aim to lessen the monotony of the mid game and to add excitement when upgrading structures. Change #1: "Gain a Deluca Coin" was boring and not very exciting. I changed this to "Gain 3 Rare Items". This will hopefully accomplish 2 things: +Make upgrading more exciting +Reduce the rare item bottleneck that occurs later in the game Now when you hit an upgrade milestone, you'll have a nice little bonus chance to get items like River Crystals, Shiny Shells, Acorns, Dragon Fossils, etc. Change #2: I adjusted the quantities of bricks and planks needed for upgrading. This number has been changed so many times over the course of the game, and I hope these new numbers strike a new balance. Feedback is super important to me and I want to make sure that Littlewood is the best possible game it can be. I really appreciate everyone's kind words and suggestions so far! The 1.0 launch went really well overall and I am super excited that the community has grown so much. Cheers :)
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