Key Features
- turn-based
 - permadeath
 - quite flat power curve
 - tons of different viable builds
 - different weapons require different strategy in combat
 - active development and regular updates
 - cinematic music and rich sound effects
 - unique pixel art
 - procedural content
 
hey all,
Small hotfix (0.20.7d) is live:
* added a setting on Steam Deck to disable controller vibrations
* Violet no longer gives you witchglass at the very end (it was not very useful anyway at that point)
* changed a little bit mechanics on Violet Pepper's intro chat
* when using chat, the message log is moved to the lower part of the screen every time
* fixed one of primordial children of Iphe having wrong sprite
* added option to navigate to found exits on pad too (L2+Y by default)
* reduced the volume of rain a little bit
* one of the primordial children of iphe will no longer transform big part of your equipment into tentacles in some cases
* push away sound will no longer be played globally even if it happens far outside of your hearing range
* fixed ball lightning not giving you exp for kills
* fixed game selecting second option in menu every time you run it on steam deck
* minor changes to some of the mechanics related to Marsh ending
Minimum Setup
- OS: Ubuntu or compatible
 - Processor: 2.5 GHzMemory: 2 GB RAM
 - Memory: 2 GB RAM
 - Graphics: integrated GC with OpenGL support
 - Storage: 150 MB available space
 
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