Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.
Key Features
- turn-based
 - permadeath
 - quite flat power curve
 - tons of different viable builds
 - different weapons require different strategy in combat
 - active development and regular updates
 - cinematic music and rich sound effects
 - unique pixel art
 - procedural content
 
                        Lost Flame update - 23.12
                        
In the next week I will focus on early game variety - items, areas and monsters.
Cheers,
Bartek
                        
Hi all,
Live version is updated. Last week I didn't manage to polish the end game as much as I wanted, it's a little better but still needs more work. 
Patch notes:
- new optional end-game area - obsidian mine
 - 4 new achievements
 - 2 new alternate ways of winning the game
 - fixed game crashing when you throw a shield
 - fixed one of the causes of "random" game crashes
 - Abysm levels are much smaller now
 - Hungry Caverns 1 are smaller now
 - Petrification debuff will stop any long actions (like ctrl-move or mouse-click move)
 - Fixed monsters not always getting agroed by bottle knight
 - Specters are petrification resistant now
 -  Fixed Giant shaman summoning too many Living Rocks
 
In the next week I will focus on early game variety - items, areas and monsters.
Cheers,
Bartek
[ 2020-12-23 10:41:25 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu or compatible
 - Processor: 2.5 GHzMemory: 2 GB RAM
 - Memory: 2 GB RAM
 - Graphics: integrated GC with OpenGL support
 - Storage: 150 MB available space
 
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