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Hey there everyone, I am here to present the changelog for the new update! This version has changed a lot of things (mainly bug fixes) and I have also added in an experimental build for 32bit (you can access it in the betas tab under properties). Anyways, here is the changelog for this update: *Final Main Menu Overhaul *Ability to save singleplayer (not usable just added in the feature for the future) *Began work on autosave features (same as above) *Began work on re-coding multiplayer sessions *Overhauled the lobby system *Fixed a bug where you can damage anyone on your team *Fixed a bug where Host Server config may sometimes not save *Fixed a bug where the client cannot see killfeed correctly when they are killed *Began improving the ai code *Fixed a bug where switching from Spectator back to player will cause the health hud to hide from player *Voice Chat in Lobby *Fixed a bug where in any team based gamemode, not being able to spawn at start will reset your team scoreboard. *Fixed a bug where the timer would not show or update on client *Fixed a bug where display settings would not update such as "Fullscreen" *Added in a notification system *Improved Zombie mode and fixed up a lot of existing issues preventing the gamemode from working properly *Improved the respawn system *Began working on a Windows 32bit build of the game *Added the ability to read custom maps from modpak files *Fixed a bug where Map Selection wouldn't scroll within the button gaps *Improved the ability to read custom maps *Maps are no longer loaded by it's name *Removed Spectator Debug button *Redesigned the inventory/SP Pause menus *Removed Ship debug takeoff sequence
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