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Reki here. Originally this was supposed to be a bugfix update, but working on bsurf relaxes me, so I added a lot of stuff. Update includes a pantheon of over 20 gods, endgame content, and more. Patch notes below, dev notes and images below that.
FEATURES:
- Added god shrines scattered all over the world, each with a unique new passive.
- Giga bosses now drop giga coins, which you can trade in for prizes.
- Added a scavenger hunt.
- Added an endgame scavenger hunt.
- Added a new random event to the Passages.
- Comets now drop orbs that summon another comet of the same color when consumed.
- Theres now an option for attack direction to be based on cursor position.
GAMEPLAY TWEAKS:
- Improved autotargeting of numerous projectile sources to not target your pets or friendly ghosts and be a bit more intelligent in general.
- Ancestor of Dust finisher now creates a stationary rune instead of dealing contact damage
- Adjusted Salt Dagger speed, timing, knockback, and hitbox to be more usable.
- Luck now displays any bonuses to itself in inventory.
- The Ancient Peach now removes status effects when consumed. Just to give this tutorial item a little character building potential.
- Marked a bunch of non damaging status inflicting stuff to count as player projectiles.
- Luck buffs last longer now.
- Magnetic buff is removed from your pet if it happens to get it, since its horribly annoying and not uncommon with a certain new feature.
- Sleep is also now removed from pets so they dont get stuck somewhere.
FIXES:
- Fixed an issue with luck not counting itself properly for a certain encounter.
- Fixed an item that was accidentally left at level 1000 by default.
- Fixed some issues with chests not saving item level properly.
- Fixed animations bugging out when swapping corpses during a secret finishing move.
- Grass no longer wiggles when you stand at its edge.
- Fixed certain blocks clipping the player and sending them through the ceiling on game load.
- Fixed bugs and crashes with dialogue and sleeping.
- Improved frozen debuffs ability to slow certain creatures.
DEV NOTES:
Its been real nice to come back after finishing and releasing my other game, Ufflegrim. After working on a turn-based game like that, going back to my roots feels good. I like how Ufflegrim turned out, but theres just so much more you can do when you arent limited by grid based movement or turns. Its literally having a hundred times the space and time to develop mechanics with.
The focus of this updates content is on making the world worth exploring again. There were already systems like monster hearts to keep you searching around, of course, but this update features a lot of stuff placed in specific locations. There are a lot of odd little nooks in Blessed Surface that dont normally get visited because theyre out of the way. This update attempts to put a little something in all those neglected spots.
Theres a new character building element in the form of god shrines, there are new secrets to find, lots of new endgame content, and a good amount of balance, tweaks, and bugfixes. Including one fix that was preventing a somewhat significant piece of endgame content from being accessed. Oops.
Anyways, I'm not sure where things go from here, but I'll probably continue to make games as my hobby, whenever I find time. After Ufflegrim, I'm pretty tired and I don't think I'm going to release anything for a while, though. On top of other life matters, I'd like to take my time to learn 3d game dev. My next major release will likely be a first-person successor to the ideas I explored in Blessed Surface. But who knows, there could be something before that.
If you'd like to keep an eye on my progress, feel free to join the discord where I post fairly frequent updates in the news section: https://discordapp.com/invite/DWz6kxt
Take care of yourself.
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