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Reki here. As promised, there was no update last week. There almost wasn't one this week as well, since I was enjoying myself reading my extensive vampire romance novel collection and forgot about it. However, I managed to desperately cobble together something at the last minute. It is the largest update I've done thus far. Lemme break it down. The main new feature is the new tutorial. The old tutorial area is totally gone. I hated it and I deleted it. You just start in Kiriki Garden now. It explains the basics of combat and item management. It still needs some polish and doesn't go over absolutely everything, but there's more to come in future updates. I hope that new players will at least be able to survive. The other major thing is the halloween event. It will run through the rest of October. Other than that, there are a ton of tweaks that I hope will make for a better general experience. A lot of undocumented or background changes. Some of them very major, very secret things. For instance, the final area is starting to be built, and you can even see a little bit of it, though it's been left not accessible for the most part. And a DJ ai is being built to handle playing music in an intelligent way for when the soundtrack is ready enough to begin adding. Very secret. Anyways, I'm sure there are some bugs with such a big update, so I'll leave it there and get back to work. Please enjoy. CONTENT: - Added a new tutorial. - Added an event for Halloween. - Grong-Sages were probably the most boring and dumb creature in the game. All they did was walk around and grow grass, but you could barely even tell that was what they were doing. Their ai has been entirely redone, and their sprites expanded upon. - Added a new armor to Belly of the Comet God. - Added a new armor to Bakyarl Prison. - Bakyarl Prisoner renamed to Yellow-Weight Prisoner, finishing move buffed with shockwaves and gravity adjusted. - Archive Scholar finishing move no longer drops you to the ground, and raises more spikes. - Comet Green finishing move now throws another needle behind you. - Bandit Warlord finishing move now damages all through the attack, not just when it lands. - Added description to Iron Bruiser. - Added a new NPC. - Added a random event to Kiriki Garden to re-obtain starting equipment in case it is lost. - Added a new weapon to start the game with alongside Boon. - Re-distributed all the items from the old tutorial across the world. - Albino creatures look a bit nicer now. GAMEPLAY TWEAKS: - Sources of status effects have been adjusted to only apply the effect once in some cases, and will emit blue particles. - Plague Shield goo size increased slightly for better visibility. - Friendly fire has been removed on most, if not all creatures spawned by the ecosystem. This was mostly a case with projectiles. This will make a lot of creatures much better pets. However, as a side effect, monsters won't be able to hit each other by accident any more. Will be further adjusted in the future to allow friendly fire on other monsters again. - Player is now damage immune during any finishing move. This may change, but was done because some finishing moves have the player make contact with enemies, not meshing well with contact damaging enemies. It was applied to all of them to set even expectations across the board. - Boibe population cap increased to 16 because I like them. FIXES: - Fixed an issue with delivery cats not dropping potions. - Fixed some bugs with sleep status effect not resolving correctly.
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