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Reki here. Weekly update as usual. Next week, there will certainly be no update. Some good stuff in this one though. The last area boss other than the finale of the game, for one. Of course, some bosses still need polish, and I can think of one in particular that needs a larger overhaul, but in general I am satisfied with the variety of bossfights. I hadn't ever created a boss in a game before Blessed Surface. Well, I didn't create any games at all before Blessed Surface. But I think I've gotten more confident at making bosses. The first few times I tried, I wasted my time giving them huge movesets with hundreds of frames of animation, only to scrap most of the attacks. It's much more natural now, just planning a some moves and how the boss flows between them. Anyways, just polish, new tutorial, more random events and creatures, the soundtrack, and then the finale of the game. And I will consider Blessed Surface complete. There's still a lot, but the end is in sight. The first game I started working on. And other than cutting a few areas during the decision to enter Early Access and race to the end, I think it has become what I wanted to make. Thanks for the support. CONTENT: - Added Holy Cathedral of Dust Boss. - Added one new aquatic creature each to Kiriki Garden, Cemetery of Bells, Grom wall, and Bakyarl Prison, and adjusted level design to include some pools of water for them to spawn. - Plague-Blocking Shield directional attack has been overhauled. You can now block with it, then attack with your other weapon. - Battery slot visuals updated. - Added some sound effects. GAMEPLAY TWEAKS: - The falloff of sound effects has been adjusted. No longer should sounds be a huge amount louder when close to you, it's more subtle now. However, many effects require adjustment now, which will be done in future updates. - Damage is now capped on most things so that they can only deal damage every so often. Hopefully this means that poorly programmed damage sources doing hundreds of damage to creatures within seconds will no longer be a thing. - Buffed Grachi Heart. - Boofrog behavior updated. - Curse Charges now disappear on their own without any special curse equipment. FIXES: - Fixed that under certain circumstances, invasive species would get their populations set to 49 instead of being removed from the area. - Fixed inaccurate visuals when monsters heal. - Bosses behave a bit better when the player hasn't entered their arena yet.
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