For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Patch notes
Bugs bugs bugs, plus some love for ranged cone attacks.
- Hopefully final fix to that incessant resolution reversion bug.
- Fix (possibly only partial) to a bug that allowed you to access two memories at once.
- Improvements to consistency in the code for combat turn order UI portraits. may fix some bugs and slightly improve performance.
- Added up/down arrow keys to Bird's Eye tutorial.
- Hopeful fix to the bug causing combat setup to get confused if you start an interior encounter right as a group of fog goblins attacks you.
- Added support for +range trinkets interacting with cone shape spells like Dragonbreath, plus some VFX work to make it look right.
[ 2020-10-28 00:22:09 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
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