For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Patch notes
Continued bugfixes and quality of life stuff in response to early feedback.
- Caretakers will no longer always be right where you left them when you return to town. (fix for folks who got their caretakers stuck on rooftops etc)
- Nerfed the healing granted by the +regen armlet item so it's 1 per 8 ticks, matching the healing and tickrate on regen skills
- Fixed a bug with the way non-stacking status effects are refreshed that was causing passive effects to be overriden by timed effects.
- Fixed a bug that was causing caretaker pointers to get mixed up and point to the wrong location
- Fixed a bug that was causing your goblins to stop following you sometimes after you drag-drop rearranged them in party menus
- Hopeful fix to the bug causing your jump button to sometimes stop working (I believe this was happening after you won a battle and then dismissed the 'rescued townies ui' by entering the party menu, rather than with the dialogue buttons)
- The 'deep water' X graphic is now cleaner (wont distort to match the surface of the water so much) and also more visible in a wider variety of regions (now renders with a gradient of ui colors so it should show better against different water colors)
- Fixed a bug where when you drag-drop swapped your party members in the train menu, the skill chains wouldn't always update and would sometimes show the wrong party member's skills
- Minor tweak to the location of one of the Xs marked on Hork and Noggin's maps, so it's hopefully easier to find the site it refers to
- Fixed a bug with spellsword bedlam/nightmare where they weren't breaking destructible objects, despite saying they would in their tooltips
- Pointers will now update while you fly around in bird mode so you can more easily scope out hidden locations
[ 2020-10-24 00:54:34 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
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