For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Festival of the Spirit
Because the main game is quite long, and it takes some time for players to learn the systems enough to engage with the higher level classes, this demo mainly focuses on the starting goblin breed, although several other evolutions are available to play as or against.
We'll likely be announcing Q&A and livestream events that'll take place during the Festival, so be sure to follow Tenderfoot Tactics so you don't miss out!
https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/
It's the yearly Festival of the Spirit and this time, the grand prize is yours, you just know it! A small prequel story to Tenderfoot Tactics, an open world tactics RPG.
Festival of the Spirit is a short (maybe a couple hours) demo of some of Tenderfoot's core systems, themed as a short prequel story that takes place long before the events of the main game.
[h3]Featuring:
[/h3]
- Our novel grid-based combat system, inspired by Final Fantasy Tactics
- Songs that grow plants, fire arrows, and other nature-manipulating abilities
- Preview of Tenderfoot Tactics' town system, including a town hoard and dyers
- A small island of the archipelago, covered with herbs and berries to pick
Because the main game is quite long, and it takes some time for players to learn the systems enough to engage with the higher level classes, this demo mainly focuses on the starting goblin breed, although several other evolutions are available to play as or against.
We'll likely be announcing Q&A and livestream events that'll take place during the Festival, so be sure to follow Tenderfoot Tactics so you don't miss out!
https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/
[ 2020-06-12 16:00:40 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
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