For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.
Featuring:
- vast open-world exploration
- highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
- 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more
For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!
New Team Members
We've since added two new collaborators:
Zoe Vartanian you might know as the creative director, artist, and UI designer from Viridi - or from her role doing the UI for Eidolon. She's coming on to make beautiful UI for Tenderfoot. She also did all of the voice acting for the goblins, haha. Zoe is always amazing to work with. Having her on the team actually means that the entire Viridi team is now working on Tenderfoot, which is pretty cool!! Getting the band back together
Taylor Thomas is a new collaborator I'm really excited to be working with - she comes from the world of industrial/product design, and is helping out with a major UX overhaul. Gonna fix all our silly unusable UI from the prologue - which we got a ton of useful feedback about, thank you so much!
UI/UX have been really complex and large parts of this project, and as we're falling into a more solidified version of the combat and overworld systems, it's a fabulous time to bring fresh eyes to it. We've been working on it for a month or so, and I can't wait to get to the point where we can show more screenshots! It's all so much better!!
Hi all!
Up until last month, the team for Tenderfoot Tactics had been:
- Badru (me! project direction, art and code, design and writing)
- Michael Bell (sound and music)
- Isa Hutchinson (design and writing)
We've since added two new collaborators:
Zoe Vartanian you might know as the creative director, artist, and UI designer from Viridi - or from her role doing the UI for Eidolon. She's coming on to make beautiful UI for Tenderfoot. She also did all of the voice acting for the goblins, haha. Zoe is always amazing to work with. Having her on the team actually means that the entire Viridi team is now working on Tenderfoot, which is pretty cool!! Getting the band back together
Taylor Thomas is a new collaborator I'm really excited to be working with - she comes from the world of industrial/product design, and is helping out with a major UX overhaul. Gonna fix all our silly unusable UI from the prologue - which we got a ton of useful feedback about, thank you so much!
UI/UX have been really complex and large parts of this project, and as we're falling into a more solidified version of the combat and overworld systems, it's a fabulous time to bring fresh eyes to it. We've been working on it for a month or so, and I can't wait to get to the point where we can show more screenshots! It's all so much better!!
[ 2019-11-05 22:14:04 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with SM4+
- Storage: 1 GB available space
GAMEBILLET
[ 6537 ]
GAMERSGATE
[ 2363 ]
MacGamestore
[ 4393 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB