




🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Sorry its been quiet for a little while! I've been looking into more Steam integrations but have been running into hard stops, which has caused a lot of work without much to show for it. I've also gotten considerable feedback over the last two months and I've been looking into some of the suggestions very seriously. Additions: - Slightly altered some magic effects and added some new ones Fixes: - Removed an old 'magic shield' object that was still visible when it shouldn't have been - [Gilded City] Gardener now disappears if the quest for that area is resolved - Fixed some enemy hit effects not correctly playing - Fixed an issue with Possessed Armors sometimes getting stuck on a specific attack - Fixed a material issue with hay - Fixed a human hair mesh that clipped through the player's head - Reduced the overall volume of a few sounds - Fixed dust magic's visual effects, it also now properly blocks enemy visibility, and for players blocks the ability to use magic when you're within the dust zone Balance: - Significantly reduced Possessed Armors with gun and sword to fire a lot less frequently if the player is out of range (0.4s -> 2.4s) - Many melee enemies will attempt to hit things out of their way if conditions are met - Melee enemies can now damage multiple players if they are caught in the strike (Previously damage was only applied to the player who was hit first) Performance: - Removed a character shader effect that was not supposed to be active in certain levels - Optimized several materials - Optimized some particle effects
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