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This update is actually a little early but I ran into a few critical bugs and had to push it out a little early. Also this seems to have happened last update too. steamfacepalm Additions: - Added PlayStation Gamepad support (Currently you should be able to switch gamepad types in the options menu) - Added Quest log - Added some quests - Added dozens of sound effects - Added a new level section right after the prologue - Added additional art assets in some areas Fixes/Changes - Fixed an issue where sound volume wouldn't save at all - Essence now shows how much money you lose on death, and will not show if the value is 0 - Made some minor level changes and adjustments - Several text fixes - Adjusted all spawn area triggers to be roughly ~10x the area (Enemies shouldn't spawn in so close now) - Fixed some texture issues in several areas - Blight areas now do 0.4 HP/s (up from 0.25 HP/s), stamina recovers at 40% normal speed (up from 0%) - Ammo capacity upgrade now looks like a bag - Grapplehook upgrade now looks like another grapplehook - Added an elevator to the end of the Frozen Fort so you don't have to do a risky plunge to the mines - Fixed a weird collision issue with air magic - Fixed a damage scaling issue with air magic (Reduced base damage from 10 -> 3, but changed level scaling so it becomes 3x stronger as you level up) - Frankie no longer steals all your schematics if you bring the schematics up - Fixed some unoptimized foliage materials [strike]Noted: If you load a save that was created before this patch, your volume may default to 0. Setting it to your desired setting will save it correctly now. All new saves are unaffected by this.[/strike] ^ This has been hotfixed - Volume should default to 100 if you have no previous sound save data.
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