




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This is a slightly experimental build as we've made some combat changes, minor UI updates, and made a few level changes. - Several maps/areas have been slightly tweaked in lighting, item placement, and other details - Blight zones now slowly deplete HP - Chance of sword+gun variant possessed armors may spawn instead of normal variants - Possessed armors now block - Temporary removed yellow/blue tier possessed armors that could spawn when there were 3-4 players - Ghosts can now create blighted zones - Specters can now be destroyed with certain weapon types - Aves now use the athletics skill to fly - Grapplehooks once again properly level up - Added Luna to several areas - Added several weapon abilities (Many of these are works in progress) - Split weapons into categories. Smaller weapons like the rapiers, daggers, etc now only parry, while larger swords or axes will block - Reworked a few magic abilities - Added standalone spells that can be cast without the element - Enemies should now (mostly) properly take cold/fire/blight/poison damage - Fixed poison damage as it was incorrectly scaling - Fixed airship prologue timing - Added step 1 of save validation/correction - When loading up a save, it will verify items match standard values, such as damages, the description, etc. You'll primarily notice this if you load a really old save. - Reduced bow/rifle men HP - Added a bunch of Otter animations - Added magic shield obtainable from metal magic - Fixed some effects so they didn't disappear so quickly - Made some dialogue tweaks - Checkpoints no longer destroy nearby enemies when used - Airship on cliffside is accessible again
[ 6081 ]
[ 1481 ]
[ 2067 ]