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Hey everyone! I was trying to generally keep going with an update every month, and if all goes well, there should be an update towards the end of May.
This is an incomplete and generalized list of some of the bigger changes you can expect:
- The options menu has been redone. Player FOV, sensitivity, deadzone, and other player options are now more easily accessible, and you now have the ability to change keyboard bindings.
Previously the options menu in-game and on the main menu were slightly different (for dumb reasons), which are being fixed to be the same option settings.
I'd like to have changeable gamepad keybindings, but currently it will change all local player's controls, which isn't ideal for splitscreen. Still working on this one.
- Some new enemies, such as shield guy who requires a different strategy rather than spamming light attacks.
- Made some performance enhancements to reduce texture memory usage in some areas.
Some of the particle effects and 'armor debris' effect have been touched up so they're less resource heavy, as well as optimized some of the environmental materials.
- A lot of weapons and armors have been retextured
Some of the weapons and armors had temporary textures as place holders, but I'm slowly going through them all to get them corrected. They should also get real inventory icons, and not just the generic bag icon.
Some other noted changes:
- Additional music and sounds
- Items in your inventory will now stack (Finally...)
- Grapplehook has been overhauled
- Some areas have been touched up or expanded
There also has been some significant story rewrites on the back end. This, combined with some level changes, has been a surprisingly large time sink. I'm kind of a slow writer, and some of these dialogue trees end up taking hours to complete, even for some of the more basic NPCs.
I hope to talk more about these updates later this month when they go live.
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