




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New testing map! And some fixes of course: Additions: - New Map (Oceanside) that happens after Cliffside - It's still incomplete as we're doing multiplayer testing with the airship (among other things) - New sounds - Parrying is now possible again and grants shield on a successfully parry. Most melee enemies will stagger when parried, opening them up for extra damage - Added several extra items (Hunter Aloe Potion, Witches Fern Potion, Greater Health Potion, Spiced Tea, Scrolls, Wire, Orpal Crystal, and several more) - Added purchasable Hunter Aloe Potion to Morrison's shop - Added a grapplehook aim helper into the options (Still a bit finicky, working on it) - Main Menu has been updated, you can now switch back to the profile select, and the options menu is a little better - Main Menu options has been updated to include more graphical options, such as V-Sync, HDR, Frame Rate limits, etc (There is more to be done here) Changes/Fixes: - Chests/Baskets loot tables have been completely redone, and added a rarity system so different chests will yield different loot tiers - Hunter Aloe now stops poison as it was supposed to - Poison now stops after you die - Moved the 'continue' button for dialogue to where the other dialogue answers are - Fixed candle flame sound - Significantly reduced direct damage from the Stone/Ice pillar magic attack (It's high damage and knock effect often triggered fall damage if the enemy is knocked high enough, leading to way more damage output than intended) - Fixed the floating gravestones in Frozen Fort - Fixed the roof lighting in [Secret area] of Frozen Fort - Added a small new area in Cliffside (that will get more attention later) - Added some various details to the Frozen Fort - Lowered Sentry HP - Disabled magic on magic launching temporarily until a weird bug can be fixed with it (Using magic on a magic cast will now just destroy it) - Ghost Knights now die properly - Changed ghost death animation - Added more details to Johnson ghosting the player - Fixed lights on Unified Magic Switches - Ghost Knight will now use magic sword projectiles if in range - Made magic platforms more distinguished - Fixed an issue with the airship falling out of the sky when game was running in background - You can no longer kill enemy airships by hitting them with your airship's propeller blades - Fixed most magic projectiles as they were using a less-than-ideal collision setting, causing them to sometimes invalid targets - Fixed some meshes that had bad collision or a bad UV map - Fixed a minor water issue
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