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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Mostly random fixes from issues brought up, but also some incomplete additions: Additions: - 'Shield' system in place that gives you a small pool of extra HP based on your armor stats (Incomplete, probably not balanced) - Shield now negates most elemental effects if it is active - You can now charge your 'shield' with metal or cloth objects (Incomplete) - Enemies now emit a blue spark when they drop an item - If an enemy drops silver, it will now automatically be distributed to the player - Added attribute icons (Incomplete) - Spectres now have blight 'dust' in their sight area - Checkpoints heal the player slightly when they first touch it - Wards now have a brief 'destruction' animation (Incomplete) Fixes: - Frozen Fort: Changed main hall slightly to get rid of the gaps in the roof, as well as moved the blight zones as they extended further than they appeared - Frozen Fort: added a description box if you attempt to use the elevator switches - Frozen Fort: Fixed the rock collision for the large ground rocks - Frozen Fort: Planks for the old hall are now moveable/attackable - Prologue: Fixed a blight zone - All maps: Fixed a small camera issue with joining players - Cliffside: Made the 'main path' easier to access - Cliffside: Fixed roof collision - Cliffside: Removed some temp props - PVP: Various magic types should now properly damage other players (Incomplete) - Block sound is correct again - Wood magic now works at the correct angle again - Wood magic is no longer poisonous - EXP bars in UI work correctly now - Removed footstep 'smoke' as it caused graphical issues - Fixed load screen text that was misleading - Players can now use air magic on each other - Sentries are now destroyed if the area boss is destroyed - Certain enemies should no longer gain HP is they take a significant amount of fall damage - Skills will now display much smaller text on level up - UI should no longer show multiple equipped items of the same type - Fixed an FOV and Sensitivity issue where the settings would get defaulted and saved over on certain map transitions Known issues (Still working on): - When playing online, clients may see others as the default Race or wearing the wrong equipment - Some doors/elevators/object animations look low quality (jittery) while playing online - Level lives sometimes do not show up immediately when joining another player online - Some particle effects do not play for clients online - Getting stuck with arrows sometimes inhibits movement when playing online (Until the arrow despawns) - Some animations are not playing correctly when playing online - Some actions are occasionally jittery when playing online
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