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This is mostly some minor fixes and changes, with a few additions: Changes/Additions: - Added 'skills' in addition to attributes (Incomplete) [Noted, the max attribute level is now 10, down from 100. You no longer directly level attributes, only skills.] - Moved difficulty setting 'gravestones' to in front of the abandoned shop - The HUB now auto-saves after 10 seconds - Enemies now have correct fall damage if kicked off of ledges (Except ghosts, who are floating) - Added physics objects into many levels - Added 'boss' variants of enemies near the end of each level - Improved airship handling - Airship can now be destroyed, resulting in an immediate level loss (But it cannot be hurt by the player) - Airship guns can technically be used (incomplete) - Added a challenge map, Mek's grapplehook challenge 1, to the temple within the HUB - Added a new element, 'explosive'. Not used as a magic element. - Made dialogue background darker - Added a new enemy variant, 'ghost knight' - Removed zooming from bows - Made 'labyrinth caves versus' map significantly smaller - Removed legacy destruction physics (Which were rarely used) - You should now lose oxygen underwater and can drown - Added more character backgrounds - Added a short sword to the shop - Added sandals to the clothing shop - Added 'Early Access' and the game version to the main menu and load screens - SSAO should now look more consistent across levels - The wood splinters magic now has line trails so they're much easier to see - Using magic on an existing magic spell will now destroy it Fixes: - Aves no longer lose extra stamina when clambering and attempting to fly - Aves no longer lose extra stamina when swimming and attempting to fly - Fixed several meshes that were not LODing correctly - Updated Legion Rifleman to be much more accurate and better animated - Updated Legion Bowman to be more accurate and better animated - Updated Legion arrows to look more like normal arrows - Fixed the grapplehook's metal end as it was untextured before - Optimized prologue lighting - Armor is now rounded correctly when calculating armor level - Fixed Lev's dialogue - Fixed the 'escape menu' in splitscreen - Fixed an FOV issue in splitscreen (probably) - Fixed an issue where some weapons would never drop - Fixed an issue where a certain pair of pants could be sold infinitely - Removed rotation/scale issues when going through a teleporter - Fixed an issue where you may start with 0XP - Fixed an issue where you could not grapplehook out of water - Fixed a performance issue with water volumes - Reduced player's overall memory usage - Fixed an UI issue on load slots - Fixed several small background issues for a negligible performance increase
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