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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Discovered a few critical bugs that needed addressing, but also some additions to make way for some future changes: Additions: - Labyrinthian Caves Versus map - Bunker Versus map - Lives remaining indicator on HUD - Added unique Rapier animations - Added an 'airship shop' that's available in many levels - Added elemental damage effects on player when hit -> Cold Damage now slows max player move speed for a few seconds -> Poison Damage now does a decreasing amount of damage every ~5 seconds -> Magic/Blight Damage temporarily increases all damage taken for a few seconds -> Fire damage does nothing unique but extra damage and a burn effect - Added blood spatter on ground/character if hit for high damage - Added slight camera shake if the player melees a solid object (like a stone wall) - Weapons now recoil if they hit a solid enemy/player (Purely visual, this does not impact attack speed) - Weapons now leave hit marks on objects - Added 'leads' to dialogue options (incomplete) - Added stairs to the HUB as some players did not realize Mercie was in the tower - Added two NPCs to the HUB - Added level pictures/description to the level select map Changes/Fixes: - NPCs no longer send you to quests directly (This proved to be confusing) - Frozen Fort and Prologue are auto-unlocked - The prologue is replayable - Fixed a pathing issue in Frozen Fort where many enemies would not chase the player - Fixed a level issue in Frozen Fort where one pathway would seemingly lead to a dead-end - The robes are no longer free - Clarified on Escape Menu that saved progress is lost when leaving to Hub or Main Menu - Most two-handed swords now use wide sweeps while most one handed swords use vertical strikes - Fixed character's leg stance when idle and armed with a weapon - Removed Seeker Spaces for now to make level respawning consistent - Removed the pilotable airship in Cliffside to make level respawning consistent - Removed inactive golems in Frozen Fort - Kick damage is no longer unblockable - Fixed an issue where the player would be staggered from many attacks unless close to death - Players are knocked out of the grapplehook if hit in mid-air - Fixed several objects that had some UV/Shading issues - Fixed some text on the gravestones in the HUB temple - Fixed some transition issues that would take an unusually long time, such as finishing a character in the editor or selecting a level from the map - The holograms no longer look like the tutorial dummies - Fixed an issue with the teleporter where, in certain circumstances, you would come out very disoriented - Reduced area for when enemy groups are spawned, as they could spawn behind the player and out of sight - Made changes to the labyrinthian caves as two particular jumps were very difficult - Some other minor level fixes and some level layout fixes - The 'spectre' enemies (glowing purple ghosts) will no longer insta-kill players, but will do 9 blight damage every 0.25 seconds they are in contact with the player
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