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This is actually a little sooner than expected as I found a couple of issues that warranted a quicker patch, so here is an additional patch for the base game: Changes/Fixes: - Use/Jump button should now both work in dialogue menus - (Potentially) Fixed an issue where settings in split-screen would sometimes not save - Fixed a terrain issue in the prologue where you could fall through the ground - Fixed a debug option that allowed you to skip the prologue - Fixed a menu option that allowed you to 'Return To Hub' immediately starting the game, skipping the prologue - Fixed some texture/model issues in the Gilded City Arena - Adjusted difficulty scaling for co-op, 2-4 players should see sometimes additional enemies and harder enemies (Only currently some enemy types, this is still being worked on) - Fixed ghosts not being able to hit you at close range - Altered parts of Labyrinthian Caves to have sections of blight - Altered some enemy spawns and item placement within Labyrinthian Caves - Grapplehooks now have the correct range underwater - Altered Hub backdrop as it was very empty looking - Temporarily removed the 'regenerating armor' enemy from having a chance of spawning as they could be a problem without certain environmental hazards nearby (stronger possessed armors will spawn instead) Additions: - Added difficulty options, they can be found within the Hub - Added a teleporter to the Hub - Added Sentry enemies to the Cliffside map - Added additional travel routes to Gilded City Arena - Possessed Armors have had their drop rate adjusted so that each armor piece has a 4% chance of drop, and a much higher chance to drop silver - Added an additional weapon that can be found in the Labyrinthian Caves level
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